v0.6
Bug fixes Fixed device button being incorrectly disabled...
Bug fixes Fixed device button being incorrectly disabled...
What if real life was like an idle game? What if an idle game was like real life? The all new Existence Simulator is here to answer these questions -- and more!...
I made some minor tweaks to the game before the jam deadline (tweaked code also uploaded on the Global Game Jam link). Changed late game difficulty Made some of the sound effects slightly less annoyin...
Once upon a time, there was a person named [REMOVED] that re-created a game they made in school. After all was said and done about said game though, he fell over and cut his finger on his other finger...
Changes Added xp saving so that you can keep your levels through play sessions Hoped to fix Saving on the html version of the game. Seems to not be working yet Known issues Exiting the game and reente...
Fixed a bug where the game cannot be saved correctly on PC build. A new build has been released...
So I updated the game after a bit of a hiatus. Added a Mac build which hopefully works. The game should save items automatically and the inventory and log book should have no issues...
Features Tooltips no longer stay alive when you mouse over them (that was really annoying) Added a button to device, for clarity Bug fixes Fixed time expansion cap - limit of exactly 1000...

The Time Bandit prologue chapter has received a big update with new art, music, real-time weather tied to your location, bugfixes, and more! There's a new high score ranking too. How many time crystal...
Adds Mac and Linux build...
So it has been awhile so I guess I may as well now bring you guys into the loop, still working on the update, can't reveal much right now, but I can tell you that I am working on a much needed system,...
v0.21.0 ~ New Stuff ~ - RO Job system was replaced with dynamic classes system. Initially to players only 3 classes are available: Warrior, Scout and Apprentice. After reaching level 30 in those class...

This is coming in a bit late since we published the update that this dev log is about a couple weeks ago, but nonetheless here it is! Just like last time, a more detailed version of this post can be f...
WooHoo, another update! This is a small or smol update as I will be calling it. Added: ~Formatting For Numbers...
Added : -Menu -Sounds + Soundtrack -Bug Fixes...
Version 2.00 Beta Release: Introducing a multitude of new features and gameplay improvements 5 new tabs located from the former stock market tab New banking system with interest, deposit & withdraw, g...
Just a small update that changes how colliding objects are destroyed. This should hopefully be the last one for real this time. Patch Notes: -Changed the way colliding objects are destroyed...

Hİ DEAR İTCH.İO PLAYERS! I MAKE THE CLİCKER GAME AND....IT'S 3 STAGE PLEASE LİKE AND FOLLOW AND I MAKE 2. GAME!...
I know I said v1.2 would likely be the final patch for Green Crab Grab, but I've decided to release another that fixes a few things, and makes a semi-major change to the gameplay (which felt needed to...
Features Non-backwards compatible changes to saves 🥺 Copy export to clipboard Added icons and colours to the timelines and dialog boxes Every character gets their own timeline messages Bug fixes Fi...
You can now pre-order and play as soon as the game is released (est. later this year). After purchase, you'll have a Steam key to activate the game on the Steam client...
Features Import & export Pause! Also pauses automatically for all dialogs Autosave message Version history dialog Win/lose icons Bug fixes Fixed exploit where you could hold down enter to research too...
Bug fixes Fixed bug where win scenario did not trigger, if you somehow had extra devices...
Initial version for the New Year's Incremental Game Jam . Theme is TIME...
Another patch for Green Crab Grab, including a new downloadable Linux version! Keep in mind that this will most likely be the FINAL update for this game, as I plan to move on to another project of min...