1.0.1 Post-Release Update!
Hello! Thank you to everyone who has tried out the game so far. We hope you have been enjoying it! Some small tweaks based on some initial bug reports and feedback are now live. Multiplayer Landmark d...
Hello! Thank you to everyone who has tried out the game so far. We hope you have been enjoying it! Some small tweaks based on some initial bug reports and feedback are now live. Multiplayer Landmark d...
## v0.33.1-alpha - 2026-08-09 11:37am - Hovering a zone on the travel map now previews its whole land, large - Below the world grid the travel screen carries a wide preview strip: mouse - over any zon...

Hi, I just updated the demo with quality of life improvements, and more importantly, german localization , although it is still work in progress Changes: German localization (Let me know if you find m...

Fixed a few bugs and resolved an issue related to aspect ratio. Worked on progression and balancing as well. The Steam demo is also live now...
Major Update • Patch 1.02 GALAXY REFACTOR The galaxy has become clearer, smarter and far more dangerous. NEW THREAT The Asgard invasion has begun Advanced fleets now arrive in escalating waves throu...

Meet Fred. He seems harmless enough. During this part of the game, the player is given a very simple set of instructions: Pick up the donut. Pick up the donut again. DO NOT FEED FRED. I’ve been work...
I am a indie developer who don't know coding well.I always use AI to build games! This time,I built this game!This is still in developmentso please give some comments! New features are coming soon! Pl...
IRON WILL — Patch Notes Navigation Overhaul The old flat row of 17 tabs is gone. Everything's now grouped into 6 categories — 🥊 Fight, 💰 Progress, 🎨 Collection, 📊 Career, 🌐 Social...
Thanks to everyone sending feedback on the browser build. One issue came through clearly: the itch.io controls could overlap parts of the game, especially the Channel Dust button. This update adds a f...

We just reached an exciting milestone for ZAR. Our early demo has received over 500 views on itch.io , and we are really happy to see more players discovering the game recently. A huge thank you to ev...
IRON WILL — Dev Blog: Numbers, Rivals, and a Fighter Who Actually Looks Like Something It's been a busy stretch since the last update. Nothing here is a huge headline feature on its own — except o...
Collection Displays Build and customize card displays with smoother interactions and room-specific shelf placement. New Features Added left and right collection display rooms. Display rooms unlock at...

LOTS OF UPDATES ON - IKEBANA ARE YOU READY FOR FLOWER MEDITATION ?...
A new update for Ants Took the Kitchen is now available! 🌎 Japanese and German are now available The demo can now be played in two new languages: 🇯🇵 Japanese 🇩🇪 German 🐜 Buy Max is h...
IRON WILL — Patch Notes A big one. New systems, a much bigger World Map, cloud saves, and a pile of fixes. 🆕 New Systems Cosmetic Collection System 210 collectible cosmetics across 10 categories...
IRON WILL — Full Patch Notes Everything added across our recent development sessions, in order. Combat Rebalance — Hit Chance Overhaul Fixed: Hit Chance was missing from the Stats panel entirely...
Two things this build fixes, both found by measuring instead of guessing. On a phone the BATTLE button sat behind the bottom nav bar. It was there in the page, it just could not be tapped, and the pan...
Added screenshots to the page and fixed bugs: Fixed bug that caused runs starting with no Health or Fuel if you died Running into buildings no longer damages player Added cancel option to New Game men...

The floor is still your weapon but every page now supports much deeper builds. This update adds: 8 new weapons, bringing the total to 18 runes 2 final masteries for every rune 4 armor pieces, 8 relics...
(NOTE: I got my versioning messed up at some point. I had two builds that I was maintaining separately for different platforms for a while, but with this update, I've merged the two versions together...
I’ve added some extra diagnostic information to exported saves. I’m currently tracking a very rare edge case where an older game state can sometimes appear to load instead of the most recent one...

A couple of days ago, I shared Eye of Limbo on Reddit asking people to try the demo and give me honest feedback. One player ended up playing for about 30 minutes and left a really detailed comment. Tw...
I fixed the Man O War button which was previously spawning galleons due to a mistake while rushing to finish the game before the deadline. Additionally the majority of posts in jam comments believed t...
Added: + New grain effect + New vignette effect + Fullscreen settings + Settings concerning new effects + New button sprites + New logo (added in last vers. but not mentioned) + New juice to buttons,...