Update 6
This Update: Autosave every 60sec Update popup when launching (activates when i update again) Better Prelaunch Window Windows are now all centered Soon: Automatic texture Downloading/Updating Antichea...
This Update: Autosave every 60sec Update popup when launching (activates when i update again) Better Prelaunch Window Windows are now all centered Soon: Automatic texture Downloading/Updating Antichea...
PowerPoint can now be used to type in. It's better than word because you need less words to complete a page, therefore more money. Excel does not work yet...

Idle Planet - Global Update Version 0.3.7 WHAT'S NEW - Updated interface - New planets and satellites - New sounds - Redesigned economy - Added materials - Added particles - Gameplay optimization - Up...
Removal of Dev Tools and Bug Fix Removed tools to give player unlimited currency Fixed split screen glitch when changing tab Added first steroid upgrade (functioning - 1 time purchase) Change to graph...
Finished armor Balance, new enemies and new sprites hopefully soon Added the Inventory menu to the game but is currently empty Did some non-noticeable changes that took up most of today making all ent...
Hello everybody; I did not post update for wizard banished for longer time. As I mentioned in comments, I dont have much time as I started working on new (commercial) project earning me food and beer...
Quick Fix + Stocks Moving of hard reset button to avoid clash with itch.io UI Addition of food requirements Fixed bug for 100 millisecond game tick opposed to 10 Re-evaluation and modification to gens...
Added the log Contains Information about all of the enemies in the game Surprise update!...
Updated the Health and XP bar so that if you click on it you get a view of some of the other stats like the gold it gives and its name. Updating the description is in progress but should be pretty eas...
Major Saving Improvements Local storage now saves all progress New side button to open menu - in preparation for further updates Hard reset button improved - resets all progress and updates immediatel...
~ New Stuff ~ - Assassin quest added. - Assassin skills added. -- Katar Mastery (Passive), Sonic Blow, Grimtooth, Poison Research and Noxious Blast -- Poison Research work same way as Alchemist's one,...
Updated the HP Bars and made levels actually change stats. Added Windows Install. You have to manually exit the game currently. Current ToDo: Easy - Increase variety of enemies Easy - Add increasing e...
Extra Storage & Code Overhaul Second part to a total code overhaul All currencies are saved to local storage (not bought gens) Descriptions for all gens Names and prices for new gens (still non-functi...
New food Price adjustment of food Quest adjustment Some bugfixes Tutorial now shows at start...
Currently the combat system is a work in progress. I have been attempting to code things in a more modular way so expansion on already implemented features is quite easy. The first publish seems to ha...
Hi! I'm still hard at work on the big Fall update, but took a quick detour to fix these bugs. Thanks to everyone who reported! Fixed an issue where players who never finished the "Buy a shelf" tutoria...
Code Redesign Massive redesign of code structure to reduce lag First step in saving progress (code value now saves between runs) Cost fix - prices dropping after first upgrade General bug fixes Introd...
Features 3 New mission types. Eliminate Salvage Mayhem Bug fix Fix repair depot crash...
----------------------------------- Update 1: Quality Of Life ----------------------------------- -> Rendering is up to 3x faster (endgame with hundreds of workers now smoother) -> Workers can be move...
UI upgrade & Balancing UI upgrades DEV tools removed from public browser New pictures for clicker on food, energy and steel Formula balances for cost increase Food production nerfs New gen for steel...
Bug Fix + New Gens NEW NAME - Name changed to Code Clicker from Code Dash Fixed bug for price of gens being mixed up Balances for price increase and base cost New gens for food - Sprinkler & Harvester...
Beta Release Introduces working gens for code, food and energy Adds stylish buttons to change between currencies New image for code clicker Plus a range of other content: - Exponential price increase...
I released the 1.0 version of Orange Clicker...
~ New Stuff ~ - LUK removed. -- Crit Def removed. -- Crit is now calculated from base level, 0.05% per level. Crit from skills, magic and heal now deal 50% more damage (heal) instead of 25%, crit from...

Mystfed Android version is Released! It is still beta even though it is fully playable. This is due to un finished API and SDKs in the app. If it's fully released then it will also be published on Ama...