Update v0.3
major update v0.3 is here! added new bullet type: the Splitzer bullet and a cloud highscore! added options to buy auto fire or bullet upgrade x10, ur grind made easier. minor additions as well...
major update v0.3 is here! added new bullet type: the Splitzer bullet and a cloud highscore! added options to buy auto fire or bullet upgrade x10, ur grind made easier. minor additions as well...
~ New Stuff ~ - Bayalan Island and Dungeon (Undersea Tunnel) added (all 5 levels, except RE 6th level), travel available only by ship, from both Izlude and Alberta -- New headgears added: Grampa Beard...
I have now added support for MacOS!...
I know I said the next update would be pay only, but I was so excited with how the skill tree update went that I wanted to get it out to as many people as possible. I hope everyone likes it, and for s...
I added a small addition to the bottom of the game's window where it shows you what you've dig up so far and shows you what you dig up after you've dug up all the squares. I'll probably work on more e...
Hey all, Mo here. After plenty of feedback, I found quite a few issues with the game, in addition to one quite game breaking. Here is all that was resolved. In addition to issues that are currently be...
Fixed minor sprite dissapearing bug and UI revamp...
update 0.2 fixed bugs with shop and minor things...

the game should be saving go buy it now...
I Reverted The Main Menu Back To The OG Version And Also Changed It Up Slightly Once More...
Just made a little change where I replaced the old source folder that contained the entire unity project and replaced it with one that just contains the assets folder, the packages folder, and the pro...
Hi all, I just wanted to let everyone know that I have heard from a few that there have been bugs and issues, some quite game breaking. I will have an update ready for all by Sunday. Fixing a few game...

Hey there, Marple here! I just officially launched the next version of my game, Orb of Creation. You can find it here: https://marple.itch.io/orb-of-creation This is a development version of the game...
The game is up! I might revisit the idea later on but, for now, I'm happy to get the game out there. Don't be afraid to leave comments and constructive criticism. That's how I learn and grow,...

this is on windows and linux you can but it pls do...
A huge update for you guys. This will again result in lost saves but from now on you will have the option to export your save as a string. Additions Stage 2 and nighttime added. 5 new enemies! 3 new l...
Mike Here! I wanted to just pop in here and give you guys some quick updates on our timelines. As some of you know, we originally were going to have an update this week on Friday the 4th and our Biome...

Hey all! Helixteus 3 now has a Steam page, go check it out: https://store.steampowered.com/app/1642730/Helixteus_3/ The game is still in an early state (lackluster battle system, no prestige mechanics...
Important Update Lots of updates and refactoring: Most noticeably, the price will now go up after a purchase. This is to make the game more interesting, and encourages more active gameplay...

- Fixed some stuff lol - Option to make posters to gain a few fans - Changed loading colour to match the game page's theme - Added ingredients system where every time you make bread, you lose ingredie...
It has been a long time between builds, but this one adds a lot of great new features and tweaks. I especially like the fixes so that you will no longer accidentally build too many nodes with left cli...

This is where I update you on the development of my game, Coin Clicker...
This is the first update for the game. There's a couple of small improvements and bug fixes. Thanks everyone for the suggestions! - Fixed minimum distance of traps placed by Monster Hunter. (Thanks to...

Idle Tower Builder game, just as well as our other games, can now be modded by players' community. This is how you can create your own mod for Idle Tower Builder: Create a subfolder for your mod in mo...

It's been a long time, hasn't it? I bet most of you thought this project was abandoned. I would have. But behind the scenes, in our spare time, we have slowly been working on the game and improving it...