Game Updates

Patch notes and dev posts · 13,964 Browser updates
Drop Farm
Drop Farm
8 days ago

Update 1.0.1

Drop Farm Update 1.0.1 Hey all! Apologies for any silence on my end. I've had a crazy past few shifts at my work, but I come to you with a day 1 patch. There's not much, because in truth I haven't had...

Before the matters
Before the matters
9 days ago

Version v1.1

This update aims to fix some issues with before the matters

i) You can now buy-max rejuvenation upgrades. However, they are now capped at 100k for the sake of optimization. Also, rejuvenation upgrade's cost scaling is different

ii) ||Challenge 1's debuff is now reduced from /3 --> /2. But, you no longer unlock relics from it||

iii) ||Relics are now unlocked from the 1st entropy upgrade, and the autobuyer for rejuvenation upgrades is moved from one of the last ones to the 1st one!||

iv) ||Scaling of relics is changed from a base of e5 and increasing by +5 ooms to a base of e53 and increased by ^2 per heavenly sigil||

v) ||Void's display for the boost now shows that it boosts time||

vi) ||Theory of implication's costs has been changed to be actually balanced and fixed a typo in the 4th proof (ascended alpha --> proven alpha). Theory of implication should also be working on mobile as intended!||

vii) ||Proven alpha's cost scaling has been HEAVENLY (yes, heavenly) reduced to be more fair||

viii) ||Fixed a typo in the degeneration phase (forogot --> forgot) and balanced it properly||

ix) Added settings with the following options:
Notation settings (scientific, normal and engineering). Do note that they don't save on reloading

Saving! You may now export your save and store it somewhere

As for the convert save to base64, you should use this if your save is from before this update as i've changed the saving system a tad bit.

Hopefully these balance changes and additions make before the matters a better experience. See you in beyond the limits!!
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