Hotfixes 1.1
Hotfixes 1.0 -> 1.1 Fixed issues with wing layering after loading save file Fixed issues with hidden shop items crashing game Added sounds to buddy seedling appodas item drop Fixed fairy light item cr...
Hotfixes 1.0 -> 1.1 Fixed issues with wing layering after loading save file Fixed issues with hidden shop items crashing game Added sounds to buddy seedling appodas item drop Fixed fairy light item cr...

I always make it harder for myself, so in the times when everyone is vibecoding - I decided to learn Godot. :) With no prior coding experience my goal was a small project that would allow me to learn...

The first prototype build is live on webgl, will be updating the game often as we test new features and progression. Game current features: Manage the world map to gain followers Deal with events that...
The goal is now 1 billion dollars (cumulative). Feel free to spend money to make money! I'll work on a more concrete goal and also prestige system as time goes on but this at least gives a nice increm...
The visuals have been overhauled (temporarily) using a few asset packs from here on itch, which does make things a lot more cleanly readable. Hopefully this helps folks who have been struggling to rea...

Hello lovely gnomes <3 Just finished the next update! ✪ ω ✪ This one introduces particular an Energy System to help tackle some balancing issues and to add more depth to the game.Aside from that...
Added more options(scanlines, bloom, screenshake) to the main menu options and improved clarity of the foreground. Added new reactive background grid (can be toggled off) Updated background colors to...
New Updates: 1. Added a Help UI for gameplay instructions 2. Added new background images for the Intro screen and Ending screen 3. Fixed the door animation and refined some graphics...
Scout System Zones no longer reveal their full details on unlock. Each newly available zone shows only its name, icon, and a fog description. Send scouts (10 food) to reveal the zone before committing...
Realm Eternal — Update 12 Scout System Zones no longer reveal their full details on unlock. Each newly available zone shows only its name, icon, and a fog description. Send scouts (10 food) to revea...
acho que consertei o bug onde ao dar rebirth,a quantia de multiplicadores de click não voltava a 0, só o texto mesmo...
Knight Made Knight's Spatha, Spiked Gladius, and Gladius upgrades functional. Knight attacks in the direction of the closest enemy now. Barbarian Made Barbarian Copium and Nimble Axe Handles upgrades...
New Added the Aquarium below the Bridge. You can now store 1 shiny fish of each species in the Aquarium for permanent bonuses based on that fish and its weight. Added Aquarium Resonance, with shiny-sp...
Hello! This is my first game in Godot, and the first project that I can see myself working on for an extended period of time! This version is very empty, but I plan to add a lot more! As of now, it is...
**Intro Sequence** New players now experience a 5-step interactive awakening before the game begins. Cold stone. A hearth that shouldn't be lit. The feeling that the land was yours once. Returning pla...

Now in Alpha—Echoes of Relics is public on itch.io After a long stretch of building systems, tuning loops, and polishing the browser build, I am happy to mark the game as publicly available here on...
The game changed quite a bit again, especially on the progression side. I removed the old growth upgrade and replaced it with a Call Night action instead. Now the garden can reset into a new cycle, wh...
Doubled population growth rate...
Added an intro for new games...
Added Egg Basic Ball is now fusable...
Added a CRT Filter toggle in the settings panel. Added a Brightness slider in the settings panel. Fixed an issue in the save system where the save from a previous build wouldn't carry to the next, due...
Realm Eternal — Update 9/Overhaul Storage Buildings Three new infrastructure buildings are now available — Granary (food cap), Lumber Yard (wood cap), and Vault (gold cap). Each adds +100 to its r...

Hello adventurers! Since our game got indexed on itch.io yesterday, we thought it might be fun to recap our first day of being live in numbers: Total Players: 407 Total Time Played: 195h Average Playt...
The enemy no longer knows where you are at the start of combat automatically, though the noise you and your weapon make can certainly clue them in quickly and the amount of Alert that the mission has...