v0.1.6
I’ve been busy the last couple days unfortunately so much of my planned features have been postponed. Anyway, here are some news for v0.1.6: v0.1.6 - Some online features Implemented forum (or Chat...
I’ve been busy the last couple days unfortunately so much of my planned features have been postponed. Anyway, here are some news for v0.1.6: v0.1.6 - Some online features Implemented forum (or Chat...
Removed the Scaler Node - It was gaudy, had several bugs tied to it, and honestly didn't add much to the game. I never used it. I like design by elimination, so yeah...it's gone for now. Added Beat De...
Neu: Der Fresh Guy ist jetzt am Start Neue Designänderungen, bei der Status Box sowie beim Auto-Klicker...

Gave the attacks weight so it feels good when you swing. Also added the first round of artwork to the platform that gives it more life, since it is, well, alive. Let us know your thoughts!...
In der neuen Version 1.1 - 05/12/2020 Gibt es jetzt Animation und neue Pixelbilder mit denen der Spielspaß erweitert wird. Und für viele Faule gibt es den neuen Auto-Clicker...
v0.1.5 Adjusted the number of bullets you use when doing Kill action Unlocking abilities are now a little more consistent with unlocking new ranks Added more ranks (Associate, Hitman, Consigliere), br...
A Master Update A Master Update! Class Mastery System. The longer you stay with a class and the more you use it the better you become with it. We want to reflect this with a new feature. You can now g...

The Steward now has a three-hit combo! The second and third hits are over a wider area, so to keep them balanced I gave them a soft combo window in which they can be triggered. On to the next update!...
I'm sorry to say that this isnt an update, but rather a long announcment. I want to finish this off. There are fans and to be honest this game is really easy to develop. Let me give more context. I ga...
v0.1.4 Backup/Save and Load data function implemented (in addition to autosaving in browser local storage) Prestige will keep 90% of your current money (instead of max $ 100 000) and 1 hotdog stand to...
Version 8.0 Updates / Changes: Support / Fix for all screen sizes (pc) Added Prestige Again (Now with 4 One-Time-Use) Upgrades [following by a big update in the future with a skill tree] Added a Text-...
Added one more upgrade that gives you 150 000 bitcoins per click, costs 100 million, rises 10 millions every purchase...

This update includes music, which has been a bigger problem with the game so far. I have also added som player feedback when you click teh button, hch makes the game more fun...
v0.1.3 Adjusted default income per tick for all properties Bundled fontawesome icons so they work while offline Fixed bug where Prestige button was not showing Redid Shops interface: removed modals. W...
Added last version of the game. New at this version you can view on page https://dracosense.itch.io/humanity-is-ruled-by-strategy-edition . Original game from jam - v1.1...
Changes: Fixed Steal and Speedrun Exploit Fixed not being able to view C0 Fixed Auto Claim purchase crash Features: Added GPU stress reset notifications...
Version 7.0 Updates / Changes: Changed All Notations To Lowercase "e" Fixed A Bug With The Autobuyers Buying The Wrong Amount...
v0.1.2 Adjusted power and prices for weapons and cars New table to show total revenue per second and per day for all properties Compressed image assets to reduce file size Adjusted xp requirements for...
Updates Version 6.0 Added BuyMax for Producers Changed (some - cause of time problems) Text Layouts Disabled Prestige (till next update) because of game breaking problems I couldn't fix for this upda...
Version 5.0 Updates / Changes: Added A Visual Indicator To The Production Buttons You Can Buy...
Features: - Added Daily Challenges! Changes: - Fixed more NaNs - Fixed weird Auto Speed Buyer bug...
Changelog v0.1.1 Tooltip for missing XP requirement for properties Properties also earns XP every second Actions and game functions are invisible until gradually unlocked Misc bug fixes/improvements...

This was harder than it looks, but I'm happy how it turned out. The blade arcs toward the mouse while sticking to the player. 30 individual frames for smooth animation. Added some particles too! Let m...

Introducing the ProtoBlade! This sword is made of pure energy and can only be wielded by The Steward. Now that the design is finished, all that remains is to put it in action ...

Re-worked jumping animation, added a breathing effect and a very subtle stretch when moving. Also adjusted landing impact and particles from the jam version to feel better. Working on attacks next!...