Nobody's Listening is out now (prototype)
NOBODY'S LISTENING is live. It's an idle clicker about working the night shift at a nuclear plant, filing reports nobody reads, and watching the reactor pressure climb while the bureaucracy around you...
NOBODY'S LISTENING is live. It's an idle clicker about working the night shift at a nuclear plant, filing reports nobody reads, and watching the reactor pressure climb while the bureaucracy around you...
Beta 1.1 is now out adding some new achievements!...
Se agrega imágenes faltantes en el juego, mejoras de visualización y las escenas de derrota y victoria...

Our game will be renamed - soon, we got some feedback on bugs the next update will be major if we get up to 2000 players we will release this on PC windows and other platforms. we advanced features. r...
0.9.7 is a big one: Sect Lands has been rebuilt from the ground up, and Vigor now runs on a simple daily reset. - Sect Lands has been rebuilt — new art across every card, banner and button, and offe...

Hello everyone! A bit later than intended, but here we are! We've implemented all of the game's mechanics we wanted, added some new cereals, reworked some interfaces and systems, fixed some bugs and t...
This update has a lot of changes based on the feedback from the GMTK jam 2026 and other features that I couldn't implement in the jam. I improved the progression of the game, so that, now the game sho...
This update has a lot of changes based on the feedback from the GMTK jam 2026 and other features that I couldn't implement in the jam. I improved the progression of the game, so that, now the game sho...

v1.3.5: the faults you found in the Skill Tree The tree went out a week ago and you reported twenty-one things about it. Eleven are put right here. Three are still open and are answered in the Discord...

THE OLDER DARK 0.0.6 Most of the monsters are drew again, and the eleven bugs/cases players reported after 0.0.5 are fixed. The beasts All 30 beasts are shaded in four flat tones, with a lit side and...

Hi everyone, Thank you all for playing and rating during GMTK! Now that the jam is over, we've been working on getting some features into the game that werent able to be implemented during the game ja...
Released Update 0.34.1! Made further updates to the background music player to prevent random speed changes. Village will now shuffle through several songs after the first song is complete. Pressing t...
Hello, Chroma Engineers! It has been slightly over a year since I first started working on Project Chromata. Without your help, feedback, encouragement, and support, the game would never have come thi...
Hey everyone! Thank you for playing and testing out my game! It's been a bigger success than I thought it would be (by quite a large margin!). I am looking for feedback on balance, speed, overall game...
Rebalanced prestige points Increased cost of global upgrades Prestige button now informs players of the points they would get at that point in time Clearer objective of the game...

The demo is available to everyone! You can download it right now and give it a try! I'd appreciate it if you're interested in the project and add it to your Steam Wishlist. Thanks, everyone!...
Update Notes New Fuel usage display. You can now see how much fuel each machine is burning per second at a glance. running machines show up highlighted, idle ones are dimmed. Machine on/off switches...

NorthHold - Seasonal Jobs, Building Upkeep and Faster Management Version 0.7.0 expands the settlement economy with resource-consuming buildings, clearer seasonal job information, improved winter plann...
A small visual update based on player feedback, the asteroid you mine now has a hand-crafted pixel-art look instead of the plain gradient sphere, and the "SECTOR" label got a matching retro pixel font...
updated ui for showing price increase when buying tile. ui now shows how much upgrade you have...
Added automation for repairing drills Fixed a UI bug in researches Changed how locked researches affect the building selection menu Fixed a bug with elevators...
Hello everyone! :) In this update, I focused on fixing bugs and adding some small animations to make the game feel smoother. The demo now ends once you reach Mine Level 4 , and you can continue playin...