Flan Clicker is Out!

Thank you everyone for following the production of Flan Clicker! What will next year bring? More characters! I'll create a poll to determine who should be the next magical girl available in the game...

Thank you everyone for following the production of Flan Clicker! What will next year bring? More characters! I'll create a poll to determine who should be the next magical girl available in the game...

Thanks so, so much to all who hopped onboard our initial test this week. We learned a lot! For those that made it to Tajimi, congratulations on making it through the tutorial! For those who are thinki...
So, it has been a couple of days since i released the game, and thoughts instantly came to me with things, i could bring in to this small piece of entertainment. So for the next week or so i will impl...
So i finally released this game. Sat in my chair for a long time and didn't really wanna upload it. But here it is. Hope everyone playing it will like the simplicity of it and if you have any things t...
Hello! Today I release another update for Pizza Clicker and it is available on Play Store! Click here to go to the download page! . The 3.4 Version Update The first thing that people will see as diff...
The original jam version is heavily unbalanced making it almost impossible to win. I made an "Alpha 0.1.1" post-jam version that attempts to make the gameplay more balanced but is by no means perfect...

Like Cats? Like Trains? Like idle games? Like infinite puzzles? Like making happiness? Like making indie games better by giving feedback to indie developers? Then hop aboard the initial run of Cat Tra...
After researching what could cause memory allocation I discovered two things were killing the application: Large sprite size (this one was the nastiest of the two) Wild routines with potential memory...
Added a little bit of new content. Most notably, there is now a new type of card that can be used to “improve” the rest of cards in your hand. Basically, for the duration of the battle, those card...
Fixed issue of balls reverting to base speed when they were relocated (to avoid getting stuck under black bricks). I'm going to add a bunch more achievements in the next update but that may not be for...

The fine folks at Corona Labs have been working double time to improve the HTML5 export functionality of their SDK. So I'm slowly but surely re-compiling our HTML5 games to take advantage. Also, you'r...
I've completely changed the collision system to see if it improves performance. I uploaded a Windows version too, for anyone interested. Depending on your PC, it might play a lot more smoothly for yo...
New patch today for our beta users, including some bug fixes and improvements suggested by the community! Progression - when you get your first character of a given class via contract sale, also get 5...
Shuffled top UI around. Collision code improved (so there should be less lag). Added a Numbers Only view...
Changed menu system. Add Black Bricks after level 100, which become more numerous as you reach high levels; their health also grows exponentially (still very gradual). Added a Maximum Ball Count. It s...
There has not been a lot of code update but I'm working on the content. A have a bunch of papers with ideas and starting to compile those into more concrete ideas. Should a story be properly tough of...
After many builds of mainly bug-fixing, I finally found some time to actually add new content. First, some Quality of Life stuff. The deck editor now has two new buttons while in sell mode. One of the...
Have changed quite a few things with this update. Re-balanced progression and economy. A lot of costs and ball attributes have been changed, so the game should now unfold at a better pace and choices...
A new option in the menu will make the game check the newest version available whenever starting. If you don't have the most up-to-date version, the game will notify you and drop you a link to the dow...
Hey everyone! Today we're releasing our biggest patch since the start of beta. The goal is to do these weekly but we'll see what the future holds. A lot of these changes were only possible thanks to s...
Update 1.1 is live! Updates: You can now complete the game, you are displayed with an achievement once you have bought all of the managers UI repositioned so that it doesnt clip off of the screen Work...
Swapped order of Plasma and Scatter Balls, due to the Scatter Balls being overpowered. Fixed a bug where the Plasma Ball didn't cause splash damage after a certain upgrade level...
Nothing too big this time. Just some quick fixes for this update. More specifically: Resolutions wider than 16:9 should now look a little better Solved a bug that could crash the game if you had no pl...
Cards! We'll be adding some more to the game soon. Hopefully we can get till Tuesday without any dire patch needs, and we can put out a nice release that day, addressing any bugs I'm able to address b...
Have you ever wanted to know how it feels to roll a quintillion dice? Have you ever wondered how statistics start to break as numbers grow bigger than the literal number of stars in the observable uni...