Update 04 - Credits, Pawnshop, Shortcuts

Добавляем в игру Кредитсы, Продажу, Мини меню:...

Добавляем в игру Кредитсы, Продажу, Мини меню:...
Стрим как программирую деньги и порядок:...
Here is what first draft looked liked:...
Exactly what is says in the title. I have finally added a much-needed in-game tutorial where the enemy will politely and without any condescension explain the rules of the game and how to play. You ca...
I find it difficult to balance the difficulty of enemies with the advance in experience of the player. I had to build a battle simulator and try different algorithm (linear, log, exponential, ...). St...
Now in English and Portuguese! --------------------------------------- Agora em Português e Inglês!...
Try and give-me suggestions! =)...
使用可能な合言葉の一覧です。 括弧内の言葉を入力すると新しい話題やアイテムが入手出来ます。 合言葉の詳細は ゲームガイド002 をご参照くださ...
I've prepared a very early beta for Random Number God. You can try it out here: https://justacicada.itch.io/random-number-god This is a game about cards, dice and probability manipulation, with random...
I've finally done something I should have done a long, long time ago: upload a short video of a full battle, as an example of how the game works. You can catch it over here: Unless something goes hor...
The engine is start to go well and I'm ready to implement the story! Things looked good on paper but it's a bit long to write it all down :) I'll have to update the editor later on. Wait... what is th...
The project is moving along, so I figured I might show a few of the possible enemies in the game. As a reminder, the game's battle system is about hoarding up dice that you roll for diverse effects su...
Now that I got enemies and combat implemented, it's a bit hard to figure out a good way to spend those experience points. I want to stay away from a skill tree since it would be complicated. Increasin...
In this game, whenever you win a battle - sometimes also when you lose - you will be rewarded with a random selection of new cards. But instead of there being a certain number of hardcoded cards and r...
Happy Wednesday! After 1.4c2 and its many bugs, I went back in and tweaked several things to improve upon , not all of which were in the game (finally posting instructions on the main page). 1.5 is a...
Polished most interfaces. Nothing too big, but they should look a little nicer now. Also finally implemented arm mix-and-matching for enemies. At the start of the battle, the enemies will equip themse...
UI design is much more difficult that expected. It's not easy to take the complexity in the game and put it into a simple menu system. The upgrades are now much simpler that they were before, this all...
NPCs and quest have been added. There's still no UI so it's not possible to see the list of quests. That will be the next step...
A few general improvements here and there. Now enemies will begin each battle with a random combination of arms chosen from a predefined set. The idea is for each of these arms to give the enemy new p...
Change List: GAME SAVES: - Changed saving to safeguard against power outages or other similar disturbances during save process. CHOOK AI: - Fixed some animation bugs causing the chooks to transition c...
i Just Made Stage 2 Of " Grindz" Hope Everyone Likes it :]...

Good News Everyone! Tricity 1.4c2 is now available! So many tweaks and bug fixes happened since the last version, and I couldn't be happier with the current state of the game after only 5 weeks of de...
With the entities split into parts (head, body, arms, leg), it was not possible to have different type of entities (wolf, bird, ...). I decide to create a class that handle everything that has to do w...
I have updated the download file as it was brought to my attention that a required file was missing. All is well now :)...
The cards now have graphics. They are generated on the run depending on the card's effects, which should make it easier to add different types of cards in the future. This should, in theory, allow me...