Hello World!

Hello! Welcome to the official beta phase of Tricity!! I have been working on this game for about a month now and have finally made enough progress to release it to the world! Enjoy!!...

Hello! Welcome to the official beta phase of Tricity!! I have been working on this game for about a month now and have finally made enough progress to release it to the world! Enjoy!!...
I'm really happy to have the fighting and path finding figured out. Still need some work but the basic is all there. Next step will be looking at interaction with NPC and quest...

The rules are simple. Roll a die. If it lands on anything from 1 to 5 you win. Easy enough? The only issue - a tiny little nitpick, really - is that this is a 1000-sided die we're talking about. So it...
After playing with movement of entities the whole weekend (kids were gone), I ended up with an Action class that each entities will have. var ACTION_TYPE_NONE = -1; var ACTION_TYPE_IDLE = 0; var ACTIO...
Initial Google Play release ( https://play.google.com/store/apps/details?id=com.Batta.Rhythmcremental ). v1.02 changes: refund for deleted sounds improved stats, bug fixes...
Was finally able to move 2 entities at the same time. Still need to refactor the whole thing. I'll write more details an other day...
V ersion 0.2.12 is now live on Itch: Italian and Spanish localization (BIG thanks to matteo and advocatux from the UBPorts community) A second backup save game for more reliability Sea grass now adds...
I tried a few ways to display the map and found that it’s easier for me to set (0, 0) on the left most part of the grid. It also matches the user (0, 0) position. I also decided to set the player (a...
While trying to figure out how to do my maps, I was writing the json for the config file. For each tile, I needed a few properties. I started up with the tile information id and an angle. I ended up w...
セーブ セーブは仕事が完了したタイミングなどでオートで行っています。 オートセーブの他、「セーブ」を選択すると任意のタイミングでセーブが...
更新履歴 2019/01/26 ver1.1.4 ■一部テキストの修正 2018/12/15 ver1.1.3 ■一部モーダルのSE修正 2018/12/01 ver1.1.2 ■一部ボタンのSE修正 2018/11/24 ver1.1.1 ■会話が...
I’m in the process of designing the information contained in each tile. In the old engine, a tile was considered a wall or not. This started causing problem when I wanted to create houses, the playe...
Version 0.65 Upgrades are finally here! Chop Speed - How quickly you chop down trees maxlvl:100 Harvest Speed - How quickly you harvest fruit and other harvestable produce from trees maxlvl:100 Growth...
In the previous engine, only the player was moving. This prevented NPC from moving and made adding enemies difficult. Now, I’ll build the entities in a way that allow movement right from the start...
Lots of interesting things happened in the recent months. So it's time that I update here! Lightbot the discord bot First of all, I made a port of light game as a Discord bot ! If you go to this disco...
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Hey everyone! 0.3.1 is a small update with some minor bug fixes and some tweaks to the inventory. Save files from 0.1.2 onward have been tested and are compatible. Bug Fixes Sound Menu being unable to...
Full version lets see how it looks!...
It's starting to be a bit tedious to look at the content of the game since all the data is stored in config files. Reading a bunch of javascript arrays with reference id and links is starting to be co...
Single apk for different screen resolutions. bug fixes...
物語 舞台は【生者の世界】と【死者の世界】の狭間の世界。主人公は何らかの原因で死亡し、狭間の世界へとやってきます。主人公は【狭間の管理...
不具合発見・修正時更新します 下記以外に不具合と思われる症状が御座いましたら こちらのフォーム までお伝えいただけると幸いです。 修正済み...
There are 3 important components in the game: A list of resources that have a maximum amount (can’t have more than 100 pieces of wood in that little shed). Players with gathering skills with rewards...
Version 0.6 Harvesting and Chopping: -harvesting and chopping are now different actions -you cannot chop down harvestable trees to avoid losing money stupidly New Tree: -Added cherry tree -Cherry tree...
In the old engine, there was only the explosion as animation. It consisted of a few particles going in different directions for x amount of time. Now, I want to add animation to images which will chan...