First Android game!
If you want version for pc or ios follow me and write a coment!...
If you want version for pc or ios follow me and write a coment!...
In the previous engine, I could not easily do animation because the link between images wasn’t well done. This time I decided to group images together. For example, all the images related to an arm...
Rebirth prices have been re-balanced and should make progression possible again. Autoclickers stats will now save correctly. many minor things mostly to do with the BigNumber class to hopefully get r...
In the previous engine, all images were loaded one at a time. There were hundreds of images that needed to be downloaded. This was slow to download and took more space. I decided to go with a sprite s...
Previously, all assets for people were one image. I really like how Magicite did their animations and wanted something similar. I also wanted to add the ability to have different items in the hands of...
Since all my assets are done in MagicaVoxel , I need to convert everyone of them to a png file for each of the 4 angles. I the past, I would take a screenshot manually and it took a long time. I decid...
Welcome to the first update after the release last week. Version 0.2.11 is now live on Itch Changes: New feature: Earn some coins by collecting plastic waste that floats through the tank. Fixed a bug...
The game is split into two parts. There’s the graphical part, where the player moves around and gather material (and in the future, fight). There’s also the idle part, where the different helpers...
Some players reported issues loading old savefiles on 0.3.0. This was a tiny patch to resolve that issue. Apologies for the disruption in your loot box opening. More rigorous savefile tests will be pe...
As a thank you to Steam user A.M. for finding a bug with our fragment conversion we had them suggest a new skin. You can check it out for yourself with the code “FRACTAL” once you download this pa...
I had trouble making quests to the main story line. Staring in front of the screen for long time without anything was getting frustrating. I decided to work on an old project that was more focus on co...
The NaN bug has been finally squashed...
The loading of autoclickers on refresh now works properly...
Saving has been fixed and along with this it has fixed a lot of common issues as the error was breaking the continuation of the setup thread...
Sakawochi Devlog #1 Welcome to my devlog about Sakawochi -A game you would probably never touch. In case you haven't heard of it, and I am pretty sure you haven't I'll give you a small introduction: S...
The help menu has been reintroduced to help explain mechanics to the player...
Hopefully fixed the NaN bug that has appearing for a lot people...
Some bug fixes to thing introduced in The AutoClicker Update...
A new big update is here. -Autoclickers now are bought and can be upgraded to improve their performance. -Autoclickers now level up and gain XP providing clicker points which can be used to upgrade an...
We took another look at the games launcher which did its job extremely well however was looking a bit baron. As you can see it simply told the players how many people were online and heres a join bu...
This has been an awesome week for us with the Steam launch last Friday! It’s been really exciting watching people playing literally all around the globe! Patch Notes The number of achievements compl...
Saving now will work automatically and will persist unless saves need to be wiped...
Updated: -Bug: Fixed issues with exporting and importing and now will fully work. -Balance: A large amount of shop items have had their prices an per click values tweaked. -Content: More shop items ha...
Bug: Fixed a bug that would render autoclickers unusable if an autoclicker was assigned to removing autoclickers...
All files have been modified for a more clean install, and compatibility! Enjoy! :)...