Game Update #2 - 5th June 2018
Added new weapon tier Updated UI Future additions: Save & load progress (level, xp, coins, enemy counter and inventory) RNG weapon stats More weapons, bosses and enemies Sounds (UI, music etc)...
Added new weapon tier Updated UI Future additions: Save & load progress (level, xp, coins, enemy counter and inventory) RNG weapon stats More weapons, bosses and enemies Sounds (UI, music etc)...
The spelling of "grievances" was incorrect...
Added weapons (You get a random weapon after every boss fight) Added player inventory Heavily decreased all boss health Future additions: Save & load progress (level, xp, coins, enemy counter and inve...
just first version from "code": it was really funny to make it because in this "code" you have only two days for make game. and when this time was end, i have same version, but in this version nothing...
DEVLOG: V.2.6 - New "Exhaustion" system added to the Farm. Now, after grabbing the food produced four times, the farm will require a time to "rest" until producing food again. - The Farm now takes 12...
It's not about winning right? Please tell me it's not about winning...
Clicker Down is a free strategy game in which you need all the help needed to dig as many levels as you can. Using one-click Mechanics, you can enjoy a challenging and fun experience. You will be able...
Got pretty far during the jam but we definitely had some cleaning up to do. Please check it out and let us know what you think!...
Greetings Zer0 0ne. I know why you're hacking today. Its HTML5 Day! I've fixed loads of bugs and transitioned the game over to HTML5 to be more available for people to play. Also, downloads. Blech...
DEVLOG: V.2.4 - The first visual change made. I have redesigned the box frames of each scene. I hope you like them. Next step are the icons and buttons. I hope to remake them in the next days...
DEVLOG: V.2.3 - Now it takes some random amount of food every time you go to the city. So now you must plan better your strolls to the city. PS. For those who haven't realized yet how the experience p...
So, we cleaned up some bugs, gameplay issues and made things generally more gory in this Desktop build of the game. Hopefully this will be easier for streamers, dreamers, and in-betweeners. Find a bu...
I've uploaded a beta version of Blood Broker for Windows. If you play it, please leave comments with any feedback you have! I'm currently hard at work completing the second bonus level, which is unlo...
- Settings should now persist through reloads and promotions - Fixed an issue causing the game not to load due to a bug in the save file...
ending doesn't make sense now...
Check it out and vote for us on the Ludum Dare site!...
Fixed leaderboard flickering display issue. Added notifications at 50,100,150 & 182 total clicks...
- Added stats for the current season and(upon finishing a season) the previous season to the stats page. - Removed fan stats and season stats from the player tab until the general manager and scout r...
Added a pretty sweet logo. Set the game to published. Fixed uniform choice not saving...
Added text descriptions for religion battles. Fixed various bugs...
Bug Fixes Fixed text display bug on ending screen. Fixed Propaganda items descriptions having empty fields. Updated question text so that the answers given might fit the wording of the game better (e...
Bug Fixes Leaderboard name display (names being prefixed with "0"). Decimal point display (Longer numbers with commas). Clearing other religions on Leaderboard wasn't costing any relics. Various spell...
Greetings Hackers! I'm working on making Zer0 0ne available to play in HTML, opening up the game to more players. Look for it soon. Cheers!...
- Reduced the tick rate from five pitches per second to two pitches per second to try to make the pace less frantic - Added a hard reset button to the settings tab - Added tooltips for the various pos...
- Added an expanded player card on hover which shows all of a players stats as well as the expected effects of the player's current training - Added an indicator of last game's income, and the effects...