If platformers were RPGs 3, the sequel
Hi there, After the nice feedbacks I got from clicker jam projet "If platformers were RPGs", I decided to work on a sequel that I could expand on. Here it is ! I pushed the concept a little bit, 2 dif...
Hi there, After the nice feedbacks I got from clicker jam projet "If platformers were RPGs", I decided to work on a sequel that I could expand on. Here it is ! I pushed the concept a little bit, 2 dif...
this is special update it is for my 100 views. 1. New Limited edition UI 2. New Limited edition Add ons I just bought the personal version of construct 2. Thats all...
This is a Informational Dev Log. Made a wiki for the game "all links will open in new tab" 0.1.3 Taking ideas. Here...
This was a small update 1.Added 2 more buy ables "Auto""Haxor1337" 2. Fix Some Bugs 3.Added when you buy something the price doubles 4.Added times to when you'll get money...
This update is a semi big one its going to add More Bug Fixes Adding more buy ables Adding a buying multiplier (so when you buy something the price increases) . Things in Bold are primary tasks...
This Update isn't to big but fixed some bugs and added a new UI Thanks to haxor1337.itch.io New GUI Fixed Buying not taking money Added a counter for what u buy Added Robots...
This is a small update adding 1. More buy ables 2. New textures/animations...
The jam is over. I enjoyed it a lot. Wow. Third . I'm actually pretty surprised. Thanks, everyone! I even got a tweet from the Official itch.io twitter account. Woohoo! Here's my breakdown of RELOAD (...
I decided to make the interactable parts bronze so they'd stand out more. Now that you use the trigger to 'submit' the gun, but the UI is much clearer. There's some satisfying sound effects too. This...
Bugfixs: [FIXED] Resetting the save file wasn't working correctly. [FIXED] Coin system's crashes. [FIXED] Purchasing a thing infinite times. New Features: Added 2 new table to market Added 1 new com...
We're going with the guns! Here's my first attempt at making a procedural gun. Something's not quite right... For this, I was using the 'drunkard walk' method of proliferation. With this method, you s...
Another LOWREZJAM ! Yay! Last year I entered Lil' Cappy. You play as a little capybara, exploring a swamp to help little white ducklings back to their nest. The game relied on you listening out for t...
The prototype has reached completion phase and the game has all of its base mechanics inside as well as saving and loading a players piece of data which they can reset, earn soda whilst they are away...
I made a mistake with my build system a little while back, and without realizing it, released a few broken updates for the Windows platform. This is fixed now, so if you had issues with recently downl...
Fix sleep time Fix hunger system...
10/07/2017 Added Settings Added Save (You can save, delete your save, and load your save) Edited upgrade screen for easy update Know Issues: - Can't see the levels of upgrade - Can't upgrade...
08/07/2017 (EU) Added Buyers You need have 100 amount of the type of buyer...
07/07/2017 (EU) The first playable version...
Check out the new trailer on youtube:...
I have finally rolled out some much needed updates for Cash Cow! Starting with replacing the, let's face it, gross pixely gilded MOO button from the title screen and level select screen. But it's Ok...
- Added BackgroundShop to buy all your background! - Added Save and Load button! - Added new Backgrounds!...
+ added a multi buy pres ctrl = x10 schift = x100 tab = x500 + added keyboard new upgrade upgrades the Per click +added a Per click bar...
I'm calling this one the content update because I focused primarily on adding more content, although quite a few new features got added as well. Added 10 new SCPs: SCP-1507, SCP-1599, SCP-2395, SCP-03...
In the latest experimental builds, there is now a custom icon on the EXEs (and should be for the OS X builds, but I believe that system is broken and I can't fix it without access to a Mac), sounds, a...
Hi everyone, We have released a new build with a substantial number of improvements, balance changes, additions and revisions. The most notable are you no longer run your processors "by hand" They run...