▼ Not recommended
56 hrs
Keep in mind, hours are not indicative of actual play time, because the game has to run at all times. I probably actually played about 3-4 hours.
To be honest I'm a little disappointed.
Really shallow gameplay. I was a huge fan of Dragon Cliff and the RPG Management genre. However No-brainer Heroes offers little in terms of gameplay depth.
Any of the decent builds revolve around skill rate and ult rate. Even then, only a handful of characters are even decent to build around.
Limited number of available characters and many of them are very similar.
The english is very rough, it is hard to understand some of the terms especially if you are not familiar with this type of game.
e.g: ExtraRate actually means Ultimate Skill Rate
The event system is very lackluster, often leading to you having to manually play a level. This takes the game from a sim to a JRPG turn based battle.
There is no information on mobs, or their abilities or the stats of said mobs, making it basically impossible to adjust or optimize for a given level.
The dragons in endless mode are essentially huge time-checks, meaning ahve you been grinding and leveled your characters enough or done enough "break-through"s? If not, no way you are clearing this content.
The content is not gated behind skillfully making a good team build, it is gated behind time grinded.
On that note, the game only progresses while you have it on, so you have to run it all the time.
TLDR; Low build diversity, poor translation, lack of item depth, no sense of community in game (no npcs, no passive character development), nothing to do while your team is adventuring, nothing distinguishes one level from the other
To be honest I'm a little disappointed.
Really shallow gameplay. I was a huge fan of Dragon Cliff and the RPG Management genre. However No-brainer Heroes offers little in terms of gameplay depth.
Any of the decent builds revolve around skill rate and ult rate. Even then, only a handful of characters are even decent to build around.
Limited number of available characters and many of them are very similar.
The english is very rough, it is hard to understand some of the terms especially if you are not familiar with this type of game.
e.g: ExtraRate actually means Ultimate Skill Rate
The event system is very lackluster, often leading to you having to manually play a level. This takes the game from a sim to a JRPG turn based battle.
There is no information on mobs, or their abilities or the stats of said mobs, making it basically impossible to adjust or optimize for a given level.
The dragons in endless mode are essentially huge time-checks, meaning ahve you been grinding and leveled your characters enough or done enough "break-through"s? If not, no way you are clearing this content.
The content is not gated behind skillfully making a good team build, it is gated behind time grinded.
On that note, the game only progresses while you have it on, so you have to run it all the time.
TLDR; Low build diversity, poor translation, lack of item depth, no sense of community in game (no npcs, no passive character development), nothing to do while your team is adventuring, nothing distinguishes one level from the other
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