Dragon Cliff combines monster-slaying with team management and deep character customization through enchantment, skill trees, and itemization systems. You recruit and develop adventurers to tackle increasingly difficult encounters while discovering scrolls and optimizing equipment loadouts across multiple viable builds. It's designed for players who enjoy grinding and progression systems without aggressive monetization.
About this game
Dragon Cliff is a Semi-Idle RPG game with deep and complex itemization/skill systems to support endless character builds. Players are to collect adventurers, kill monsters, advance talent trees, enchant/reforge equipment, discover scrolls and finally assemble the most powerful adventure team!
What players are saying
▲ Recommended400 hrs
This game is a little bit of a hidden gem. I say "hidden" because the name Dragon Cliff doesn't say anything about the game, and unless you either search by tags or just get lucky, you will probably never see it or click on it if you do. It is an adventure management type game, but you wouldn't know from the title. Although the premise of adventurer simulation seems like solid gold, previous attempts I played ranged from fair to garbage quality. So, I was pleasantly surprised Dragon Cliff was actually good. If you are a fan of light simulation or idlers, $10 is fair. If you can get it on sale definitely try it out.
Pros: +Interesting, original classes. +Surprisingly deep tactical options. +Respeccing characters is easy and makes it fun to try different builds. +Lots free updates. +No crashes. +NO MICROTRANSACTIONS!!! +Many unlocks as you progress to keep the game interesting. +Reasonable to 100%, with a little research and a lot of idling (Hint: Click your amulets to upgrade!) +Excellent searching and sorting of your many items. Real effort went into this. +Story actually showed some self respect in a genre known for throwaway joke plots.
Cons: -Tactical options become much more limited very late in the secret dungeon. -Some of the classes and abilities are pure noob-bait. I go straight for noob-bait. -A little bit hard to get good strategies and data (unless you read Chinese). -Story kind of left hanging. Is this supposed to be a series or something?
First mobile games imitated real video games, except with terrible microtransactions, and now this video game imitates mobile games, except without terrible microtransactions.
That's not necessarily a bad thing. I think I just saved myself a lot of future cash by spending $10 on this game.
Star Adventurers 1. Star Adventurers can be acquired after Difficult Mode is unlocked; 2. Star Adventurers have a chance of spawn whenever an ancient Adventurer is generated: a. Summon has 10% chance; b. Adventurer pack has 20% chance; c. Completing difficult dungeons has 30% chance; d. Completing Mystic Dimension dungeons has 50% chance; e. Inn routine refresh has 50% chance; f. Town events have 60% chance. 3. Star Adventurers have significantly higher growth potential, with maximum rating of 404; 4. Each Star Adventurer has unique Star Effect. Item Update 1. 5 new scrolls and 2 new star effects are added, and star effects have a chance to be generated from items of level 8 and higher. Asset Update 1. We have updated all battle maps😊 Other changes 1. Increased damage cap to 500 million; 2. Increased output capacity cap to 50 million; 3. Adjusted recipe display in armour and weapon shops: recipes of level 8 and above will have their version of least P level shown; 4. Fixed possible deadlock bugs associated with revive effects; 5. Fixed a bug preventing Missionary’s dispels not properly trigger Collection Devices; 6. Other minor bug fixes; Happy gaming everyone!