SkyPrimal is a survival crafting game in early access where you rebuild civilization as the sole survivor of your tribe. You'll gather resources, construct shelter, craft weapons, and fend off wildlife in a hostile environment. The foundation is solid but minimal—expect basic mechanics with significant room for development if you're willing to revisit as the game expands.
About this game
Having lost your tribe, you, as the sole survivor, find yourself in an era of deadly danger and exciting adventures. You have to build yourself a shelter, make weapons, protect yourself from wild animals, and prove that you are not a prey, but a predator.
Players, last 43 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended0 hrs
Only super basic stuff in game but is playable. wont play much more for now but i can see alot of potential. The yes is because i think it will be great at some point.
This game is pretty bare at the moment, which is understandable being early access. i see lots of potential. being a big lover of the survival craft genre, i love the style and with some work this could be great.
Nice little game. Needs a lot of work though. For example, i would like to be able to move camera view with my mouse. Not sure if i am saying it right. For now it is very static, you cant even make a turn. Yes you can and should use the left and right option, but still the camera stays in the same position. Taking it offline for now, but i will most definately be back
Beta 0.0.28 — a big batch of fixes Three recent beta updates in one list — thanks to everyone reporting bugs! Controls & Movement Sprint on Shift — replaces the dodge roll: a short burst of speed while you hold Shift and have stamina. Spent stamina now pauses briefly before regenerating, genre-classic style. No sprinting in water, on mounts, or at full bow draw. The dodge roll is gone — it conflicted with Shift item transfers and let you somersault in lakes. Middle-mouse camera rotation fully reworked: smooth orbit around your character, no more spinning or accidental zoom. Double-click the middle mouse button to smoothly reset the camera. UI Main menu buttons fixed (last beta's bug — sorry about that!). Tech tree: clicking a technology selects it again, the selected node glows with a ring, and the research panel stays open showing progress. Research points and study progress are now two separate, clear counters. The floating "E" prompt over items is disabled based on your feedback — E interaction works as before. Lakes & Water The action panel (RMB) on lakes now opens properly from the shore. Clicking the water no longer sends your character off to drink — use E at the water's edge or the action panel. Removed the blue square around lakes on the map. World & Progression Resource storage and food storage are now separate technologies after Shelter. Fixed: a new game could start with food storage already "researched" while the Shelter tech went missing. The tech tree is now fully translated into all 8 languages. Cleaned out leftover placeholder content (fence, wooden armor, wooden wall and a couple of dishes). Note: the network version was bumped — both players need the updated beta to play co-op together.
Hi everyone,A small update with fixes is now live.I also want to say something I should have said a long time ago. SkyPrimal has been in development for almost five years, and I know that for those who bought the game early, this was a long silence. The reasons weren't easy ones: the war, and losing the computer the project was stored on. For a while I simply couldn't continue.The game is now being fully reworked and is in active development. Updates go out almost every day on the beta branch — if you'd like to follow the progress and don't mind rough builds, you can switch to it in the game's properties.The game is still far from what I want it to be, and I won't pretend otherwise. But the work continues every day.Thank you to everyone who waited.
Hi friends I didn't release an update for a long time because I started a large amount of work. Today I want to show you what I am working on and what content you will receive soon. New game world - I decided to leave the auto-generated world anyway, as it creates obstacles to adding unique objects. That's why I manually create a beautiful and balanced island. New locations: Settlements of a friendly tribe. Settlement of an unfriendly tribe (enemy). Hunter settlement. Shaman's hut. Also added to the game: Shop and currency. You can swim in the lake. You can drink anywhere in the reservoir. Ambient temperature and its impact on the player. Аction and environment sounds. Pets (It is possible to buy a pet from a hunter, on which you can move faster or hunt together). You can buy medicinal herbs and recipes for crafting potions from the shaman. And that is not all (More news coming soon). {STEAM_CLAN_IMAGE}/39388107/08feb9a60c0095daf557f93a1473c0afff2c8988.png {STEAM_CLAN_IMAGE}/39388107/ac4fc989ea7853a68ec9e48aca2fdb0dc5e68592.png {STEAM_CLAN_IMAGE}/39388107/2bfa13b4645eb0a7a45072c54bc34517fe8d8ec4.png {STEAM_CLAN_IMAGE}/39388107/71a2eb60cfa42b731fd093ff408d5ae9764c773e.png If you have any thoughts or feedback, you can let us know. Also join our community on discord https://discord.com/invite/VBBPuv9ssz
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