Fighting Robots is a local and online competitive fighting game where you design custom attacks by manipulating node-based systems within a memory budget, then pit your creations against other players. The core draw is the move-creation toolkit, which lets you experiment with unconventional combinations and test them against AI dummies before ranked matches. It appeals to players who enjoy hands-on mechanical design and want fighting game depth without rigid, preset movesets.
About this game
Fight to the death with your friends locally in the epic battle of Robot88 with your created blows, or search for an opponent online among other robots.
What players are saying
▲ Recommended2 hrs
The concept of the game is fantastic, you can do basically whatever your mind can think of (if you're able to manipulate the nodes as you like which can sometimes be frustrating to get the hang of). Your fighter starts at 5000 memory (points) to play with, the most I've been able to use on one move is around 1300 memory, which isn't too bad.
The ranked battle function doesn't really work as the player base is just not that prevalent yet, and I still haven't been able to find a mat h which makes me kind of sad because I can see a ton of potential for a very good time in this game.
I think the game could benefit from at least some sort of tutorial function, as is it just kind of throws you in and doesn't explain much leaving you to mostly figure everything out on your own, myself personally spent about an hour frustrated that I couldn't get my fighter to do exactly what I wanted, and didn't even think about a rotate button for the nodes until i was an hour deep, but once I found the button things got a lot smoother and I was actually able to make competent punches and kicks.
If you are in a ranked battle queue for long enough the game times you out cutting off your chances for basically ever finding a match, but I'm hoping to see some good things from this game.
Creating moves is actually the most fun part of it for me and then going and testing them on Dummies. Can make some hilarious kung fu stuff and its also definitely a fine art making your moves look good too. Just needs a few more people playing it and cant wait for next patch which the dev says will add more stuff to fight!
Changes: New mode "Local Battle". You can play on one PC, using a keyboard or game controllers. {STEAM_CLAN_IMAGE}/41393109/d522009d3cfd01aa3c194d3038e3a7d60c56dd10.gif In this mode, there are two local profiles with their own motions and skins. {STEAM_CLAN_IMAGE}/41393109/d7abc558bf5c32d315389dd951e341d2e572e4e0.gif If you are playing with two gamepads, then select the option in the settings: "Gamepad + Gamepad". By default, the first player uses the keyboard and the second player uses the gamepad. {STEAM_CLAN_IMAGE}/41393109/282bfb6ca8c9a43d13ee63396bff32f7f6fd43ec.gif In the settings, you can change the key bindings. Fixes: Saving the selected skin is now stable.
Changes Bot activation in training mode. The bot will use the player's movements. {STEAM_CLAN_IMAGE}/41393109/23872e571f59c24e106ca7f75cea7a8e84061f2e.gif Automatic assignment of created animations to buttons 0-9 {STEAM_CLAN_IMAGE}/41393109/6920414a4ef913b2f532cd3fe6f806d5b940d109.gif In ranked mode, after 30 seconds of waiting, the game will start with a bot. The bot's rating will be similar to the player's rating. The fight will affect the rating. Plans Сampaign Local battles together on one computer
Changes Increased memory for saving created motions up to 5000 Damage Balancing: Hand damage increased, foot damage slightly reduced Fixed the display of nicknames in Cyrillic (except for the beginning of the battle) Plans: Artificial intelligence for training Local combat together on one PC
Posts come from Steam's official announcements feed.