▼ Not recommended
1 hrs
So here it goes,
This is a great game all in all.
So I will sum it up in total.
Positive sides:
- Great potential
- Like the fact that you can start your own company and grow.
- For that amount of money I reccomend testing the game out.
Negative sides:
- Animation when you walk needs to be improved (Not so great atm)
- Animation when open doors needs to be improved.
- Bugs when you unwrap, item glitch trough the floor and we cant seem to get it.
- Food (Way to fast of the drop on hunger)
- Shop (reccomend a inventory so you can bring food home and store it)
- Counter, reccomend a counter so the costumer have to pay there.
- Stealing (Way to aggresive, to many at once)
- Table and chair should have the option to stand on the shop floor
- Timer (The time go way to fast, slow it down or give the player a option to change it them self)
- Bin, reccomend to have a option to buy a bin that you can place outside the entrence or inside the shop.
- Price, should have the option to set own price.
Summary:
Good game, alot of potential.
Hope to see some changes in the next weeks.
Cheers!
▲ Recommended
81 hrs
[English]
Nowadays, especially in this global crisis, everything is very busy, we are looking for immediate results, short-term rewards.
We spent a good part of these last years at home, enjoying what is available and that catches attention at STEAM.
Promotions, early access, free games. but nobody realizes that behind the scenes someone is developing something to please us, and sometimes the demand is so great and the deadline is so short that most of the time "the food is served practically raw", and we can't even apologize for the poorly prepared, we are negated, canceled by people too demanding to realize that in a hidden room there is someone striving to deliver something desirable, even if it is with some flaws. This Gamer Shop Simulator game is a gift that is being offered by someone who develops it himself, a job he does on his own... Thanks Arthur.. ☺☺
[Portuguese]
Nos dias atuais, principalmente nesta crise global, tudo é muito corrido, nós buscamos resultados imediatos, recompensas a curto prazo.
Passamos boa parte desses últimos anos em casa, desfrutando do que estiver disponível e que chame a atenção na STEAM.
Promoções, early access, jogos grátis. mas ninguém percebe que nos bastidores tem alguém desenvolvendo algo para nos agradar, e as vezes a demanda é tão grande e o prazo é tão curto que, na maioria das vezes "o alimento é servido praticamente cru", e não podemos nem nos desculpar pelo mal preparo, somos negativados, cancelados por pessoas exigentes demais pra perceber que num quarto oculto existe alguém se esforçando para entregar algo desejável, mesmo que seja com alguns defeitos. Esse jogo Gamer Shop Simulator é um presente que está sendo oferecido por alguém que desenvolve sozinho, um trabalho que ele faz sozinho.. Obrigado Arthur.. ☺☺
▼ Not recommended
0 hrs
Alright, I'll make this one semi-quick.
I see what they're going for and I think there is a market for a game like this. Exactly like this. However, the current approach feels a little atrocious. Now, I could get nit-picky and complain about some misaligned textures here or there and call it a day, but this goes further.
For starters, the fact that your store I assume was acquired by normal means [there's no backstory to any of this, maybe you're actually some kind of criminal mastermind with a side-hustle in the gaming industry!] always starts off completely boarded up and evidently it was abandoned. Would not actually be as cumbersome if I didn't have to pry off each and every individual board on the windows and doors outside the building and inside the building. That's only the beginning of my little venture into this little game. Oh, and that's also not including this interesting little stutter that comes up that leaves me in a daze wondering where I went and how I even got here in the first place, leaving me feeling like I did a short dimensional hop, but I digress.
Once I was in the store, I cleaned up and started to get product and set up tables for various gamer related stuff. Y'know, a console, some keyboards, maybe a chair, desk or two, etc.
My first encounter with something fairly game breaking: Paying attention to the UI minimally, I didn't notice that the game initially tells me to left click to place merchandise after I unpacked everything and set up the product displays. When mousing over the product table, I noticed it said right click. Bright individual I am, I follow its instructions I see on screen only to be completely bamboozled. There's the green highlight of the product left over and I'm currently holding the display table. I figure "Okay, that's fine! I'll just put this back and place the product on it this time!" and...boy, I wish I could master that dimensional hop I mentioned earlier. Maybe I could've gotten that chair back from the void, but all I had left was this green highlight sitting in the corner never to actually be bought. Forever.
I went back to my apartment, slept, but it was at this point I started over and decided to speedrun back to where I was. I get through the first day and don't let anything get sucked into the void. I get through a day and head back to my bed and sleep, and somehow end up on day 3.
This entire adventure brought to you by me watching Vinny play this, thinking it couldn't actually be that bad, followed shortly by realizing that I was wrong. Though this game has potential, it is currently not a buy. With some work, critique and dedication [that already seems to be here, seeing as how the dev does look at these reviews!] this has the potential to be something good.
Reviews are by Steam users, hosted on Steam.