Dungeon Market Simulator combines medieval shopkeeping with dungeon delving: equip traps, hunt warriors for loot, upgrade gear, and haggle with customers to drive sales. The core loop hinges on farming mob-dropped chests and upgrading equipment to maximize resale value, with a Vampire Survivors-style PvE mode for gathering resources. Best suited for players who enjoy idle progression systems and management gameplay over action-heavy mechanics.
About this game
A strategic medieval market simulation game. Equip your dungeon with traps. Hunt down outcast warriors and earn mysterious chests. Upgrade the items you obtain and increase their value. Bargain with customers and earn promotions.
What players are saying
▼ Not recommended9 hrs
For $10, you could buy a different simulator game and get more enjoyable time out of it. This game currently only has 3-4 hours of actual content, and then you're waiting on your mob farm to produce the boxes to either open and sell the gear, or open and upgrade gear to sell for an even bigger return.
The "PVE" feature is a Vampire Survivors-like, card upgrade system that's incredibly dull. No weapon systems, no engaging upgrades that make you wanna keep grinding, and from what I could see, no rewards? The only thing it's really used for is passing time to farm up more loot boxes to sell in your shop; which, itself is incredibly limited currently. You get 3 stands (armor, weapons, totems), and then you can buy a store size upgrade with more rack space. That's it, nothing else.
That said... even though it feels like a standalone, Roblox-like simulator, the game does look promising long-term. Definitely not a buy right now. Try the demo, and decide if that $10 is worth it for you.
I've played the game for a little bit and this is what I have to say about it and I hope the Devs read the comments and take what we say into consideration because this game has potential. I would recommend this to friends and others but probably only after they fix a few things.
First off, the starting point is simple. I love that it guides you to what task is next. I love the idea of the dungeon that you kill monsters and get chests. The tables are simple to display merchandise and you make money fairly quickly if you grind just a little in the dungeon.
Now for the issues and I hope they are taken into account, because I love this game. Love the idea behind it and I feel it could become popular.
1. I wish there was more instruction. It tells you four things and the rest you have to figure out yourself. 2. There is nothing that indicates what exactly to do about the combos. It mentions it a little in the guide but I don't know what I am supposed to do with that information beyond just accepting their money. 3. What are the coins at the checkout for? You are able to hit the back with the red X on it and proceed to click on the coins but what does that do? You are unable to click the coins to, I assume, negotiate price? Unfortunately, when you hit the bag with the Check mark on it, you just end up selling the item at the price that the customer wanted it at originally. 4. I wish there were upgrades to the traps. So that it does more damage to the monsters in the dungeon. 5. What is the bulletin board above the bed for? It has prices and what I assume are days with it. I thought it was a log of the money you made the day previous but even on the current day the amount changes every time you sell something. I'm not sure to its purpose.
Those are just simply a few of the things I have noticed. I hope there could be an update so that it has more information in the guide to help you understand what a few of these things are and what you are to do with that information. Like I said, the game is fun and I love the idea of it. It could just use some polishing. I hope and look forward to the updates or fixes. At least for now, I'll put this one on the back burner. Not sure if I can go forward without knowing fully what I am doing and what some of those things are for.
I believe that in the future, if any for all of these issues are fixed, I believe I would be more than happy to recommend this game to others, but as it stands, until those issues are fixed, I cannot recommend this at this time. I hope the Devs read this and take these points into consideration.
🚀 Dungeon Market Simulator – Full Release is Here!After an incredible journey through Early Access, we’re excited to officially announce that Dungeon Market Simulator is now fully released! This moment represents months of iteration, experimentation, and—most importantly—community feedback that helped shape the game into what it is today.From the very beginning, our goal was simple: create a satisfying and unique experience where managing a dungeon-powered market feels rewarding, strategic, and fun. During Early Access, we listened closely to your suggestions, watched your gameplay, and continuously improved systems based on what you told us. This full release is the result of that collaboration.✨ Visual Improvements & Cosmetic UpgradesWe’ve polished the overall presentation of the game with various cosmetic improvements and visual upgrades. Environments feel more alive, UI elements are cleaner, and many small details were refined to make the experience smoother and more immersive. These changes aim to make every moment—from running your market to exploring new features—feel more satisfying.⛏️ Brand New Mining SystemOne of the biggest additions in the full release is the new mining system. This feature expands progression and introduces fresh gameplay opportunities. Players can now gather valuable resources, manage them strategically, and integrate them into their growing dungeon market economy. Mining adds another layer of decision-making and long-term planning to your gameplay loop.🚀 New Progression Stage – The SpaceshipProgression doesn’t stop at your market anymore. With the full release, we’ve added an entirely new progression stage featuring the spaceship. This new phase expands the late-game experience and gives players a meaningful goal to work toward. It introduces new mechanics, new rewards, and a sense of advancement beyond the core gameplay.👹 New Boss with Surprise RewardsWhat’s a dungeon without a dangerous new challenge? The full version introduces a b...
🎉 Dungeon Market Simulator – Launching on Steam November 3rd! 🎉 📌 Steam Page: Adventurers, get ready! Dungeon Market Simulator is officially launching on November 3rd on Steam! ⚔️ 💰 Build your very own dungeon-powered market empire: 🪤 Set traps inside the dungeon 🗝️ Collect mysterious chests 🛡️ Upgrade & sell the weapons and armor you obtain ⚙️ Automate your entire system 🌐 Climb the online rankings in the PWE world Become the master of the dungeon, the king of the market! Don’t forget to add it to your wishlist! ⭐
Posts come from Steam's official announcements feed.