Back to the roots
So this is a fourth game in the series and i'm so glad it went back to the style of the first game. I didn't like Hero of the Kingdom III, endless grinding and farming was boring and the game just dragged too long due to repetitive tasks.
In this game enemies and materials do not respawn which makes the game more enjoyable and doesn't require grinding.
As always it has a simple story to tell through dialogues. You're obviously a hero (duh) who finds a little boy and go on a journey with him meeting bandits, vicious animals and even a dragon on the way.
You do side quests from townspeople and collect materials to complete those quests. Everything is balanced well in my opinion. To do something you need to go somewhere else, gather materials, make food/potions, buy weapons/tools, go back and so on. Nothing special but it's pretty fun.
This game is basically the same and i think maybe developer should think of something new. Sure it's risky because it might end up a failure like the third game. Maybe don't take risky steps? Improve the story, make it more engaging and deeper, i wouldn't mind to read more. Maybe a new mechanic would help. Nevertheless even if it stays the same i'll probably buy the next one.
Graphics didn't change, same 2D style which looks pretty enough. There's a lot of areas to explore, each of those looks good. Maybe dungeons could use more variety.
This is a 2€ casual hidden object game with some light rpg elements, so if you enjoy similar games it's worth buying on sale. This is one of those games when you can't stop playing until you finish it.
Pros- Fun addicting gameplay
- It's much more fun when nothing respawns
Cons- Could have a better story to tell
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