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Dead Event

Dead Event

by MrSpartano

★ 72%
Price $1.99
Avg Players 0
Reviews 180
Released Oct 17, 2023
ActionAdventureDinosaursEarly Access
View on Steam ↗

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About this game

What players are saying

▼ Not recommended 1 hrs
MMORPGs are difficult to create for even the largest game studios, so when I see an indie game that claims to be an MMO I get very skeptical - and my skepticism was not misplaced. Dead event is a buggy, slow, unfun and unfinished mess.
62 found helpful Steam ↗
▲ Recommended 2 hrs
I had this game on my Steam Wish-list for a while and decided to pick it up on the Steam Summer Sale! It was a rough start as things weren't working but went to the discord and raised a ticket and the developer got back to me really quickly. We did a video call as that was my preference and got everything set up and going smoothly. He even took the time to explain things to me in the game and other things he was working on for the game. He was super kind and the game is fun and you can play with with friends which is what I was most interest in.
42 found helpful Steam ↗
▲ Recommended 18 hrs
~~The Potential~~

While the game is still in very early development with several creative design questions still to be nailed down by the creator, I believe this could be the start of something quite amazing, as it has already easily passed its first hoop by having an active player base (an issue a lot of other multiplayer only survival games die at).

While the active playerbase might speak for itself I would like to even further stress how much passion is being put into this by the developer. Having taken huge risks in investing so much time into the game, the developer still works tirelessly to listen to player feedback at every step of the way. Whether it's bug reports or straight up suggestions about balancing, economy development, or world map opinions, the developer does something magical that I have yet to see any other developer do. He not only sheds his pride, but HE LISTENS.

A project with an amazing and open developer, in a genre that is not only quickly developing, but where the project itself has hit the nail on its head for where the genre should be headed. I see no qualms in investing your time and money in this game as not only is it already amazingly fun, with a dedicated playerbase, but it might just have one of the best shots at being the future of indie RPG based Action Survival.

~~The Game~~

The game, as for now, is simple(ish). It's an RPG Survival Action game. You start out as a small feeble creature with many different classes to choose from, from the get go. Your goal, is to grow as large as possible by utilizing your class's unique features in combat against enemies. The twist is, resources are limited, and if you want to get the best farming spots, for the best gear, and the fastest experience, all to become the apex predator of the server, you need to start fighting for them.

In this game, sharing can be a blessing and a curse. On the one hand, should you decide to peaceably team up in guilds, you will quickly find that you're forced to share resources, sometimes with enough people that you really start feeling the diminishing returns. Should you instead decide to not team up, to consider yourself strongest and keep the mobs of what you claim as YOUR territory for yourself, then you're going to be forced to fight for it, and should you fail, you will lose about 5-10% of your accrued levels.

Combat in this game is interesting, but ironically enough, it is also extremely reminiscent of actual real life interactions between predators and prey. There are a few bugs and unbalanced abilities (that will be polished away) but these all have shifted the meta to be a matter of catching people while unawares. If you're too busy mauling on ailens and spec ops humans to notice, you might miss the tiny lethal wasp circling around you to kill you in just a few stings. Or, you might not hear the sounds from the stampeding army of 4 legged ants and pupas storming your way at mach 10. Should you kill them they'll know that you're strong enough to not mess with, should they manage to kill you, you might need to teach them the values of not heading towards mutual self-destruction.

I have yet to see anyone reach level 1000, because the highest level people farming the best spots, will always be kneecapped by coordinated actions, and for that, I would especially praise the game. It has made survival a skill.

~~Final Opinion~~

I can't give a complete opinion of the game, as the game, is not yet complete. I can see many ways that this game might go, some of them good, some of them bad. However, I believe that the best way to make sure, especially with an open and ambitious developer, that the best choice that can be made is to support him and help him nurture this project into something amazing, because I earnestly believe, this game might just have the best shot out there.

Based on the potential and what we're already seeing, I'd give this game a very anticipatory 9/10, and recommend anyone who are the slightest interested, to give it a go.
20 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch 58.5

1012 days ago
General changes: Added new set "Human Set". Added new set "Alien Set". Added 6 new items: Human Helmet Human Armor Human Banner Alien Bond Alien Armor Alien Sphere Fixed blue/purple fog changing it to charcoal/transparent. Adjusted lighting. Changed up alien crash site so that the aliens don't get stuck inside the ship. Fixed Alien Blood drop rate. Fixed Human Blood drop rate. Fixed other backend issues. Possibly fixed an issue with safe zone not working. Possibly fixed resources not spawning in caves and holes. Adjusted Anubis Boss. Changed the static spawners to be min and max level capped so certain areas have certain level ranges. Added a new alien saucer near robots that doesn't spawn bosses or alien elite only engineer elite and regular alien level 10-25.

Update #58

1018 days ago
{STEAM_CLAN_IMAGE}/41101115/5acacd0b2244237f09055097fe65a8091c071129.png New Map, New Content, New Items, New Monsters, Fixes, Balance & More! Thank you for your patience as I work on this project! Happy creature growing! New Content: Replaced overworld map with a new map and biome to better suit the game graphics and performance. Added new boss: "Anubis" found around the pyramid. Added Ancient items that can be crafted at the altar on top of the pyramid with orbs and blood. -Ancient Cartilage (Body) -Ancient Tablet (Addon) -Ancient Skull (Top) -Ancient Pack (Pack) -Ancient Pyramid (Rune) Added Ancient item set - Ancient items give a set bonus. Anubis boss has a 2% chance to drop 8 orbs which can be used to craft ancient set gear. Added new elite monster "Robot Laborer" found around the pyramid. Added Human Blood crafting/mutation item found only by killing humans. Added Alien Blood crafting/mutation item found only by killing aliens. General Changes: Lowered block chance and block damage cap from 95% to 70%, if you go over it, it does nothing more than the 70%. Buffed Blood Set items and set bonus significantly on HP. Buffed Predator Set max bonus. Increased creature character slots from 10 to 20 saves allowed per account. Fixed monsters not spawning. Fixed Wulv collider positioning so its no longer hovering over the ground. Fixed Wulv Apex Hunter item to give up to 25 pounce instead of 100. Optimized world to give the game better framerate. Added Fog Of War so that you can't see somebody on the other end of the world, you must be in normal view distance. Also this change reduces latency and helps contribute to better framerates so not so many things are loaded at once. Doubled the world size around edges, made it resemble more of an island for immersion and less clutter, changed the forest trees to island/jungle trees and plants. Lowered drop chance rate on gems from 25% to 10%. All regular monsters now drop space junk. Fixed Lurker Mind item to scale block rate c...

Update #57

1029 days ago
{STEAM_CLAN_IMAGE}/41101115/199c6812160c68027e20edb2a9fbbadcf138f398.png Caves and Holes Map Expansion, New Content, New Items, New Monsters, Fixes, Balance & More! Thank you for your patience as I work on this project! Happy creature growing! New Content: Added new pack Clover Pack part of the Leaf Set. Added details to the map & polish. Expanded the map size in depth multiple ways. Added 1 Cave on the map. Added 3 Underground Cavern Holes on the map. Added new spawn area for low levels north of spawn level 1-20. Added new overworld monster - Strike Bot Elite. Added new Monster that is located in the caves and cavern holes- Giant Worm Boss. Added new Monster that is located in the caves and cavern holes - Poison Spider Elite. Added new Harvestable item that is located in the caves and cavern holes - Dream Mushroom. Added new mutation items Spider Web, Frozen Spider Web, Poison Spider Web. Added new top item: Worm Head Drops from Giant Worm Boss Added new Cosmetic Hat item: Miners Hat Drops from Spider Queen and Giant Worm Boss Added new Cosmetic Skin item: Red Metal Skin Drops from Giant Worm Boss (I have a green and yellow version of this skin coming in later updates) Added new Set Items - "Lurker" These items drop from elite monsters. Lurker Core(Body) Lurker Mind(Top) Lurker Claw(Rune) Lurker Vorpal(Addon) Renamed Tail slot to be called Exo slot. Added new Creature Specific Exo slot gear with skill rolls - Kings Toad (Clamper) Fury Tornado (Tremor) Exo Coating (Vespid) Nature Fusion (Fungus) Apex Hunter (Wulv) Poison Spline (Fleeir) Element Harmony (Prowler) Devious Tail Tip (Snek) Prime Core (Skitter) Nasty Juice (Roo Rat) Eternal Shift (Haalk) Evil Extremity (Scorpoid) Void Tail (Serpenn) Planetary Tail (Koh) Skill rolls for Exo gear are much lower rate than weapons. For example look at the apply rates below, Weapon skill rolls: 1st skill -> 60% chance to apply randomly 1-100 points 2nd skill -> 50% chance to apply randomly 1-100 points 3rd skill-> 40% chance ...

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