SimPocalypse is a large-scale civilization simulator where you manage populations and structures across continents, progressing through economy upgrades, research, and military conquest. The game supports adjustable speed and task automation to fit your preferred pace, though some players find the progression flattens quickly without meaningful resets or prestige systems to pursue after early expansion.
About this game
A civilization simulator where you manage billions of people and rebuild millions of structures. Improve your economy, research, advance, battle, and much more! Play at your own pace by controlling game speed and automate various tasks!
What players are saying
▼ Not recommended30 hrs
2 days into my first play , i've conquered 4 continents , and kind of got bored of grinding more pointless territory. prestige ? why bother. there is no real reason for me to continue, no wall that i could not cross without restarting. no challenge left that i'm stuck at. i've got around a billion $ from the market trading , and my economic colonies can conquer the rest of the world without a problem. the "wall" in idle games is a core mechanic to the genre , and its missing here. good concept that kept me playing for 30 hours. but i guess im done. value for money is fine , big thumbs up for no micro transactions , but game wise i'd go with "maybe". since steam doesnt give me that option im leaning towards no.
As of the company created a campaign to buy this game so we can get virtual currency in their other game platform, ill show you the message they sent to all players, I did as they said, I sent them a couple of emails, and nothing so far..., I tried to refund this useless game, Steam didn't allow me because the owners were smart as the policy of steam if you played a game for more than 2 hours you can refund it ! THIS IS THE EMAIL WE ALL RECEIVED ! ----------------------------- 24 hours left – re-launching the promo for those that have missed the opportunity in the last week For all those that have missed our messages in the previous week, we decided to re-launch the previous promotion where we gave 15,000 Gold to everyone who purchased SimPocalypse on Steam. We'll do the same for those that will grab the game in the next 24 hours before the Launch discount ends!
_______________________________ How to Claim the 15,000 GOLD REWARD?
1. Buy the game on Steam here 2. Play it for 2hours+ 3. Send us a screenshot to info@warclicks.com of your Steam Library – from where it is clearly shown your username and SimPocalypse within your library! -----------------------------
Hey everyone! We've just uploaded a quick patch that fixes an annoying issue some of you have been experiencing, where automating battles could bug out every few minutes. On other notes - We realize we've been a bit quiet around here lately, as unfortunately our launch didn't go well enough to allow us to keep supporting SimPocalypse with regular updates. There's so much more we wanted to do with the game, but unfortunately first have to focus on paying the bills, so we had to shift our focus elsewhere. However, despite this, we want to deliver a sizeable update sometime in the following months, while working a bit on it in our spare time. In our view, the most needed thing would be some extensions of the late game, but we'd love to hear your thoughts and ideas of what you'd like to see improve or added to the game. Please post your thoughts in our Discord here , in the #ideas-suggestions channel and we'll make sure to consider them :) SimPocalypse team
Hey everyone! We're excited to bring you a major post-release update “A Step Forward”, which contains several new neat features, improves balancing and Quality Of Life. {STEAM_CLAN_IMAGE}/38091518/36c88bb3c0d7d007b2aecd41a6c980da90921233.png Here's the sum-up of the update, for full patch notes follow here. NEW: investments feature added to Economy category, which gives some major effects to several aspects of late-game (enemy scaling, research points gained...). Can be unlocked in Research Limit orders introduced to the market, allowing you to place orders that will be triggered when a certain price is hit. Requires unlock in research Combat automation panel ID added – making it much easier to control your automation from map/battle, especially at high speeds CHANGES/BALANCING: limit orders + investments + research upgrade scaling help improve the main late-game balancing issues of market/combat/research points Research Points gained from knowledge will now be gained slower for the first 15 points, but faster from that point onwards – this helps balance RPs gained from achievements and improves late-game scaling assign hotkeys will now NOT require holding down the keys. If you preferred requiring holding it down, you can toggle it back in settings -> quality of life when placing colonies, they will now remember the “auto-expand” options from the last time you changed it DISPLAY: vastly improved market UI, to make it more useful buy/assign quick keys added to the UI, which allow you to quickly rotate between the assign/build options added some clearer information to the product stock page changed achievement rewards to show icons instead of text On top of all changes, we also fixed various bugs related to managing plans, starting a new game, some achievement types, scrolling/zooming,… We wish you lots of fun playing the updated version of SimPocalypse!
Hello everyone, we've been working almost non-stop within the Launch week, trying to share the word about SimPocalypse out with the new players – and now working on the next update coming out somewhere until the end of May at the latest! For that reason, we've updated the Roadmap of development of SimPocalypse, and you can check it out here: LINK {STEAM_CLAN_IMAGE}/38091518/eabb08d1630faafdea301f89f4fd5692302caa51.png We plan to push some interesting updates that will further improve the quality of the game and the usage of its in-depth mechanics. Thank you all for providing valuable feedback, as it helps us determine better which update to focus on next, what is the most urgent to solve/ improve. We've now prioritized all the next improvements that will come out in the next bigger Update pack in May. The Launch week and its launch discount are soon about to end, so we wanted to quickly remind those that might have missed the Main announcement when we went out of Early Access in the previous week – to grab the game until May 18th before the Launch discount ends (24h left!). https://store.steampowered.com/app/1351500/Simpocalypse/ We wish you lots of fun playing SimPocalypse! ;)
Posts come from Steam's official announcements feed.