Great little game also if you don't want carpel tunnel hold A for Food and S for the resource for building
Microcivilization
by Ondrej Homola
Media
About This Game
Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.
What players are saying
6/10 TL:DR: Game loop is nice, the progression system sucks - Got repetitive after 6 hours. Longer answer: The game loop is fun, but the game progression system feels too much as a way to pad-out content, this game needs more varied runs. But... why?, well: The way it works, is that you upgrade your civ, and then, at a certain given point of the progression tree, the tree ENDS (with a disruptive technology, like "division of labor" or "nobility"), that when you research it, then you ascend, and based on the points you got, you can unblock more of the progression tree... and extra stuff, like more speed, more automatic resource generation. But all of this gained progress, comes with the price of needing to "reset" your progress thus far. This is an AWFUL mechanic, because there's practically NO VARIATION between runs... except for the new techs and helps you unblock. You don't get the nice part of a rogue-like where you can experiment how your "build" fares against your enemies. You are just unblocking the same tree, with pretty much the same missions available to you. This lacks of variation is what kills this game long-term enjoyability, because the tree is the same, your civ almost surely will be the same on each run, with the only difference being that you got farther on each run, because you unblocked your tech tree just a bit more.
No longer an enjoyable game. Recent updates have made it beyond frustrating with crisis that are impossible to beat and random debuffs that make all your military units useless. So you watch as your population and military are eaten away, you try to rebuild, nope time for another crisis because a random neighbor has decided to be hostile. Think you can get ahead of it? Nope, another crisis just stacked and because the debuffs are different at each crisis your screwed one way or another. This crisis is practically immune to everything but heavy units. The next crisis is immune to everything but militia. I enjoyed the chaos early on when the game was in early access, but these recent updates have taken all the fun out of the game. Done wasting my time.
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