Microcivilization blends clicker progression with civilization-building across historical eras, where you expand settlements, research technologies, recruit heroes, and navigate moral choices while climbing difficulty tiers. The core loop alternates between managing development phases and responding to crises, supported by automation that eases the mechanical grind. It appeals to players seeking a more relaxed incremental experience with strategic depth and character collection, backed by clean UI design that avoids overwhelming complexity.
About this game
Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.
What players are saying
▲ Recommended2 hrs
Great little game
also if you don't want carpel tunnel
hold A for Food and S for the resource for building
Pros: - Beautiful presentation of the game. I'm just in love with its execution. Sprites are awesome, and the feeling of living civilization is charming. - Refreshing idea of going through ages idle/clicker witch gacha element - Decent music
Cons: - Game loop is far too simple. Wait for development, crisis, wait for development, crisis. All the event are the same with different names. - Game needs more content. The gameplay does not change at all between ages, after the first one. Basically different numbers and names, and everything takes more time. - Same design decision render many of the event rewards not needed, or rather help to invite the next crisis - World map is random, but the exploration is always the same (and slow)
There are is a substantial number of small details to nitpick however it's understandable in the one-developer early access game premiere.
Is it an idle? Not really, there is no progression away from keyboard. You can automate to some degree, but not everything. Is it a clicker? Not really, you get punished for clicking too much, also at some point in the playthrough there is no reason to click. Is it gacha? Not really, there is interesting approach to ruling party, but I'm yet to find a reason to spend time leveling characters.
In summary: interesting concept with long road of development ahead. Especially for its price tag.
A BTW why this game is more expensive in Poland then in the rest of EU?
Patch 1.1.9 Hotfixed one issue causing corruption of Homeworld data file while loading an in-progress Chaos World for a small set of players (several conditions to be fulfilled to cause this bug). Note: If this happened to you and you seem to have lost your homeworld (or rather it being apparently 'replaced' by a chaos world) Follow these steps: 1) try checking your .zip backups and try restoring one which still has your Homeworld data intact 2) if a working backup of your homeworld data is too old and you want to combine with your present save, you can fix this by manually coppying your Homeworld files between saves. Those are the files with 'shelf' in their name. Just make sure you are in a Chaos world while doing this (shelf files are loaded on leaving chaos worlds) 3) If something is still wrong feel free to contact me on microcivilization@gmail.com and please attach your save files (preferrably also any backups you have) Cheers, Ondrej
Hello,today finally the new Adventure Mode update comes live. Thanks everyone with their help in beta-testing the version 1.1.What is included in this UpdateYou can start a new game in Adventure mode, or convert your finished existing 'Campaign' game (as long as you finished the Final Scenario)Same core in-game mechanics (combat, research and economy) as Campaign mode but different meta-game progression and high-level concept.You do not ascend by reaching the end of the tech tree. Instead each game is played as a mini-scenario with its specific objectives (primary and secondary).Scenarios are grouped into continuous series (called Chaos Worlds) - you keep the map tile upgrades, workshops and technologies between scenarios of a World.You can control map resources and land shape via new powersCompleting a series of scenarios succesfully give you an extra progression reward and allows you to go back to you Home world.Home world is your 'base' which you never restart or lose. It works as a sandbox but also affects your gameplay in other worlds.There are new unique wonders and enemies exclusive to the Adventure mode HomeworldNew Lotus farming mechanismNew Lotus type - Jade lotus.The current version of Adventure mode is about 20-30 hours of gameplay (to master the last available difficulty). Have fun,Ondrej
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