▼ Not recommended
0 hrs
I think this should have been Early Access. I am happy to check back on the game to see if it's been improved over the next few months. It's too expensive for having a broken/illegible user interface.
I can't navigate menus properly, aspect ratios don't work, there are no sound effects for things that clearly should have some enjoyable sound effects.
A lot of the joy of incremental games is the "zing" and the sense that things are piling up - yet in this game, you can't see all the resources piling up in any conspicuous way. It's all sort of happening off to the side, and you have to open this menu or that menu to see it. I think this is the biggest mistake. You want to see stuff piling up. People should be able to open some menus and move them around, resize them, etc. But right now you can't. I couldn't even figure out how to look around properly on the huge upgrade menu. The developer let me know the scrolling button for the upgrade screen is to hold down the middle-mouse button and drag. Holding down the scroll wheel to look around a screen is very counter intuitive.
Some aesthetic choices could be improved as well. I think the font is -- just not good. Would replace it. And it breaks off the menus in error here and there, too.
Finally, I don't think the cracked stone background for the game is appealing. It seems anxiety-provoking in its vein-like jaggedness. I would ask, what is the aesthetic vibe of the game supposed to be -- medieval, peasant, stone and wood? Maybe aim for that but in a way that's soothing/comforting and looks polished.
I can't navigate menus properly, aspect ratios don't work, there are no sound effects for things that clearly should have some enjoyable sound effects.
A lot of the joy of incremental games is the "zing" and the sense that things are piling up - yet in this game, you can't see all the resources piling up in any conspicuous way. It's all sort of happening off to the side, and you have to open this menu or that menu to see it. I think this is the biggest mistake. You want to see stuff piling up. People should be able to open some menus and move them around, resize them, etc. But right now you can't. I couldn't even figure out how to look around properly on the huge upgrade menu. The developer let me know the scrolling button for the upgrade screen is to hold down the middle-mouse button and drag. Holding down the scroll wheel to look around a screen is very counter intuitive.
Some aesthetic choices could be improved as well. I think the font is -- just not good. Would replace it. And it breaks off the menus in error here and there, too.
Finally, I don't think the cracked stone background for the game is appealing. It seems anxiety-provoking in its vein-like jaggedness. I would ask, what is the aesthetic vibe of the game supposed to be -- medieval, peasant, stone and wood? Maybe aim for that but in a way that's soothing/comforting and looks polished.
59 found helpful
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