▼ Not recommended
0 hrs
So, I bought this game as a quick idle fix. It seems to be something along the lines of The Prestige Tree and its offshoots, and I enjoyed those, so I was hoping it would give me at least a couple of hours of enjoyment for the 1 buck price.
It gave me maybe 10 minutes.
To begin with, this game has no content *at all* pre-packaged with it. All of its generator types and tiers and upgrades are based on Steam workshop. Luckily, the game comes with 5 base mods. Unluckily, those are the only 5 mods the game has. So the "example" content is the only content the game even has at base.
This already struck me as a bad sign, but who knows, maybe it'll be good.
So let's talk about those mods, then, since they're the content.
Mod 1 is a basic currency. The last currency you unlocked can be transferred into this new currency, at a rate that is never explained. (This will become a recurring issue, believe me.) You can also increase total income of it by clicking an X button, at a price and effect that is never explained. You can ALSO auto-generate said currency by clicking a G button, at a rate and price which is yet again never explained.
So, basic as can be, but with an ominous undertone of critical information not being explained.
Mod 2 is... some sort of multiplier? It displays two currencies being multiplied (eg. A*B) and, uh, two buttons labeled X and XX? None of this has any tooltip at all. I have no idea what this does, how it works, what it costs, or even what currency it costs, but occasionally a currency went up faster when I clicked XX.
As for mods 3 through 5? Never showed up. I went 21 layers in, and then just to check, I started a new save, made absolutely sure I'd set for them to appear, and went 9 layers deep, and they just never appeared.
So there's exactly 2 different types of layer at the moment.
After 10 layers, you can prestige to increase your Ticks per Second. It doesn't display what the new value will be. I didn't really notice much of a difference, but it just seems like pointless padding to me since it unlocked nothing new.
Aside from the actual content, there's somehow a lack of polish? This game has one sound effect, for clicking a button, and it eventually stopped playing around layer 3. The buttons are occasionally unresponsive, and popup windows sometimes get stuck. These are not things I would nitpick on, but the lack of content kind of highlights their existence in a nasty way.
As far as I can tell, this is not an Early Access title. But in my opinion, this should not have been put on steam. This looks not just like a pre-alpha, it looks like a game that has just started development. It's not just undercooked, the baker has yet to preheat the oven. It's not worth the asking price of a dollar, unfortunately.
It gave me maybe 10 minutes.
To begin with, this game has no content *at all* pre-packaged with it. All of its generator types and tiers and upgrades are based on Steam workshop. Luckily, the game comes with 5 base mods. Unluckily, those are the only 5 mods the game has. So the "example" content is the only content the game even has at base.
This already struck me as a bad sign, but who knows, maybe it'll be good.
So let's talk about those mods, then, since they're the content.
Mod 1 is a basic currency. The last currency you unlocked can be transferred into this new currency, at a rate that is never explained. (This will become a recurring issue, believe me.) You can also increase total income of it by clicking an X button, at a price and effect that is never explained. You can ALSO auto-generate said currency by clicking a G button, at a rate and price which is yet again never explained.
So, basic as can be, but with an ominous undertone of critical information not being explained.
Mod 2 is... some sort of multiplier? It displays two currencies being multiplied (eg. A*B) and, uh, two buttons labeled X and XX? None of this has any tooltip at all. I have no idea what this does, how it works, what it costs, or even what currency it costs, but occasionally a currency went up faster when I clicked XX.
As for mods 3 through 5? Never showed up. I went 21 layers in, and then just to check, I started a new save, made absolutely sure I'd set for them to appear, and went 9 layers deep, and they just never appeared.
So there's exactly 2 different types of layer at the moment.
After 10 layers, you can prestige to increase your Ticks per Second. It doesn't display what the new value will be. I didn't really notice much of a difference, but it just seems like pointless padding to me since it unlocked nothing new.
Aside from the actual content, there's somehow a lack of polish? This game has one sound effect, for clicking a button, and it eventually stopped playing around layer 3. The buttons are occasionally unresponsive, and popup windows sometimes get stuck. These are not things I would nitpick on, but the lack of content kind of highlights their existence in a nasty way.
As far as I can tell, this is not an Early Access title. But in my opinion, this should not have been put on steam. This looks not just like a pre-alpha, it looks like a game that has just started development. It's not just undercooked, the baker has yet to preheat the oven. It's not worth the asking price of a dollar, unfortunately.
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