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Antimatter Dimensions

Antimatter Dimensions

by Hevipelle, Omsi, Razenpok, Spectralflame, WaitingIdly · Published by Hevipelle, Makopaz

★ 92%
Price Free
Avg Players 876
Reviews 4,388
Released Dec 17, 2022
CasualClickerDark ComedyFree To Play
Prestige loop Offline progress 20h+

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About this game

What players are saying

▲ Recommended 8 hrs
I decided to check this Idle game out, even though there were a fairly moderate amount of negative reviews about the game, because I decided to give these developers a chance. Boy, was I glad to have gone with my gut and check this game out.

For those of you who aren't in the loop with what the negative reviews are about, I'll give a short run-down, and my replies will be in my pros and cons for this game.

* This game is a miner, some negative reviews say.
* This game is too boring or dull, some negative reviews say.
* This game's developers are super right-wing racists, some negative reviews say.

Here's my replies to these negative reviews that say this:

* This game is definitely not a miner, as the amount of CPU and GPU power that this game uses on my system is very minimal, hardly ever cracking the 1GB on either statistic, ever, even in long term play sessions. I don't really understand this argument as my own evidence suggests that this is definitely not the case.
* While some people might not like this game due to the fact that it's loops are fairly minimal and simplistic, the fact of the matter is that it gets much more in depth the further you get into the game, and this game is designed to be extremely grindy, even for an Idle game. I'm pretty sure that the developers even state this in their game's description. While I can understand this argument, it doesn't hold much water for me because you play these types of games while you are either doing something else, or in between doing certain things, as sort of a cool-down in between games. This game easily accomplishes that feeling with how basic it is in essence, which makes it a perfect game to cool down with or while you are doing other things.
* The developers themselves have already removed the most vitriolic of things that are said in this game, and I think people need to understand that a lot of what is said in the game is more than likely meant to be satirical in nature. After all, this entire game's premise, as I understand it, is a parody of how most other idle games are, so it would make sense for everything you find in the game to be the same.

Now to my actual pros and cons for this game:

+Gameplay is very easy to understand, even when you get later into the game.
+The content in this game will keep you content for a long time, especially if you like the entire loop this game is based off of.
+All of the comments that I've seen from the developers of this game make me believe that the developers are active in participating in this game's community.
+I like how this game was balanced without the need for any microtransactions, and while there are microtransactions in the game, you are by no means gated in terms of progression so that you are forced to use them. In fact, one of the other negative reviews I read stated that some images in the game were stolen from elsewhere. In my opinion, all of the images in this game look like they were hand-drawn, and as such, I see no issues arising from this.
-Was not a fan of any of the audio playing in the game. The first thing I did was immediately turn off all audio in this game.

I would highly recommend this for any fans of idle games, but please be warned that this game is extremely grindy and will take a long time to finish!

(As a disclaimer: I have not interacted with any of the developers of this game in any way, shape, or form. All of the opinions made in this review are my own and are in no way, shape, or form influenced by the developers of this game. Due to the vitriolic nature I have seen on some of the other reviews for this game, I have disabled comments for this review in order to avoid any blowback this review might get.)
143 found helpful Steam ↗
▲ Recommended 463 hrs
This isn't a game.
What I mean by that is this program will give you nothing that a game gives: no clutch moments, no narrow escapes, and definitely no pretty graphics. Nothing like that.
But what it does give, for me at least, is satisfaction.
Not the satisfaction of a game well played, but the satisfaction of a garden well tended.
A garden made of math.
I like that.
87 found helpful Steam ↗
▲ Recommended 640 hrs
5 months, 10 days, 1 hour, 8 minutes and 640.8 in-game hours later I have finally finished the game.
Very satisfying, the numbers go up so I feel good until the number says END and then it's all over :(.
Without the people behind the 41000-word wiki/guide it would have been impossible to complete the game, so shout out to them.
62 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

2 Year Anniversary Update

542 days ago
Hey Everyone, It’s been two years since the release of Antimatter Dimensions on Steam. Since then, Reality has been released on Mobile, and changes have been made across web and mobile versions. This update aims to bring the Steam version up-to-date with the other two versions. Once again, thank you for playing Antimatter Dimensions! Major things: Added a new perk Added Android testers in credits Additional QoL and information: Study Presets now carry over when you start over, and Companion Glyph will not leave you too Swapped cel2 and Perk shop unlocks TS131 now has an additional effect Enter key now works in autobuyer inputs to apply changes Reward of achievement 118 now improves Sacrifice autobuyer Glyph preset settings are now including/increased by default Glyph recycle now checks the Glyph effects with Glyph level set in Reality autobuyer Added a new cel7 upgrade mimicking EM40 Added a show all tabs button in tab modify modal Added a display when Auto EC is disabled by requirement lock Added an option to swap symbol and border colors on Glyphs Added a functionality to change the visible resource on Modern UI Added a new modal for adjusting exponent notation formatting more flexibly Automator now ignores blackhole command while it is being disabled EM1000 requirement is now Eternity in 5 seconds or less Study tree will now automatically respec when exiting an EC Disabled a rebuyable TP upgrade in cel7, because it caused confusion to many players Rebalanced 3rd milestone of 5th bar due to the above upgrade deletion Various minor text changes Added a Spent TT as an Automator currency Added a cel 5 symbol to the celestial Glyph cosmetic set Minor UI Changes: Adjusted perk layouts for new DAB perk Made Glyph sorting order consistent in showcase modal Added light and dark Glyph rarity colorblind palettes Improved wording of BI upgrades Added rounded corners to some buttons Adjusted a cel 3 symbol size in the Glyph cosmetic ID and TD purchase buttons are now less oft...

Game Updates 12/17-1/28

1231 days ago
Hi Everyone! We’ve made quite a few adjustments, bug fixes, and additions over the past month and a half. We wanted to make sure to post here for those users who may not have access to our Discord. In this current patch: Spoilers tags for Reality related content Balance changes: EC4 infinity requirement scales slower (50M => 25M per tier) EC11 goals have been reduced by e50 on all tiers Improved visibility for cel3 hints (progress is now always visible and accumulates 10x faster) Made Black Hole auto-pulse always force charging at 99%, removed adjustability for charge rate Momentum grows 2.5x faster Reduced final singularity milestone (8e45 => 2.5e45) Speedruns now also start with achievements 35 and 76 New QoL: Made Time Study tree import text persist between closing the modal Added "Respec and load" buttons/options for Time Study loading Added "Sort by Level" to glyph inventory Auto-EC now holds (but doesn't complete) the next one when paused Bugfixes: Modern-Metro themes now have the correct AD color Cloud save conflict option buttons now work properly "Buy 10" multiplier now always shows Crunch modal no longer shows up pre-break with hotkeys Next EC rewards now show "Next:" even when capped EC requirements no longer scale up after max completions Fixed Companion Glyph still counting as a glyph in some cases (LE, nav, achievements) Fixed black hole-related achievements not affecting displayed interval/duration Cel5 times now account for storing real time Cel6 text now updates properly after destabilization Minor changes: Improved Cloud conflict detection (eternities in early eternity and max Dilated Time in dilation) Added ability to hide Google info when Cloud saving Added "Common Abbreviations" to H2P Added max replicanti text Reduced IP/min and EP/min hiding thresholds on prestige buttons Added an outline for fully-completed EC studies Added cel3 icon to cosmetics Made paperclips less invisible Fixed more minor typos and made many minor wording improvements In...

Antimatter Dimensions - The Reality Update + Steam release

1273 days ago
After 4.5 years, the update is here. I want to thank everybody who has helped me and participated in the making of the update, you can see a list of credits either when you beat the game, or through the info icon on the top right. The changelog is too long to include here, you can find it in the same modal as the credits, but here's a shortened list of all the major stuff: The Reality prestige layer. Added Glyphs. Added Reality Upgrades. Added Perks. Added an Automator. Added a Black Hole. Added Celestials. Added a new Modern UI style. The Old UI style is still available as Classic UI. Cloud saving is now available to everyone. This needs your Google account. Shop tab is now available to everyone. Rewrote the game UI using the Vue.js framework, significantly improving performance, stability, and code maintainability. Added a speedrun mode. I'm sorry for the wait, thank you everyone -Hevipelle

Posts come from Steam's official announcements feed.

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