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Idle Armada

Idle Armada

by Corfe83

★ 86%
Price $3.99
Avg Players 2
Reviews 64
Released Sep 23, 2020
2DCasualClickerEarly Access
Prestige loop

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Idle Armada strips away the typical monetization of the genre with no ads or in-app purchases, letting you focus on building a fleet that fights through stages automatically. You'll gather items to upgrade ships and structures, working toward a prestige system that opens new progression paths. It's a solid choice for idle enthusiasts seeking fair progression mechanics without the usual predatory mechanics.

About this game

What players are saying

▲ Recommended 23 hrs
I'm pretty sure that people will mostly buy this game, if they are into idle games, so I will skip an explanation about what type of game this is. I'll rather talk about what sets it apart from your typical idle games.

You start your very first run with just 1 ship. Ships will determine your progression in this game, so what that means is that your ships will fight through different stages and continue onwards, thus reaching higher levels. The farther you get, the harder the game becomes, which is mostly selfexplanatory. Reaching certain levels will give you access to new buildings, which will boost certain stats, like resource gain or the power of your ships. While fighting the enemy ships, they will drop temporary items, which lasts until you rebirth. Those items will boost different stats of your ships, like giving a chance for double shot, knockback, health regen... you get the idea. You constantly upgrade your resource gain by increasing the corresponding building for that. It is also possible to further upgrade your ships with insight. With insight, you can upgrade the range of your ships, their shields, health etc. So now you start idling for a while...
A little bit later after reaching a certain level, you unlock science. Science is yet another way to increase your resource gain and some other perks, but not for your ships. All upgrades I named so far, are only temporary boosts. Only after beating stage 10 will you unlock the rebirth/prestige option. Here comes the part, that sets this game apart from other idle games I know. You start your very first run with the citizen class. What does that mean? I'll explain. All of the prestige points you have earned in that run, will go towards your citizen class. The citizen class lets you buy permanent upgrades and also new classes. You start the game with 3 classes unlocked. Citizen, Merchant and Guardian. Though only the citizen class does unlock new classes (at least thats what I think, judging by the description). In order to get the highest amount of benefits from prestiging, you want to chance classes from time to time. Each class has different permanent upgrades.
Citizen: A mix of resource and combat upgrade.
Merchant: Mostly economic upgrades.
Guardian: Ship upgrades.

After rebirthing, you get to choose a new class you want to play. Your starting class will give you starting bonuses and fixed stats. Citizen starts with no bonuses and therefore also with no penalties. The merchant starts with stats, that will HIGHLY boost his economy, for example 50% more gold gain. The guardian is the way to go, if you want to build up a strong army. He has many buffs for his ships, but will only gain more gold per second, after you have beaten a stage.

My final verdict: The game starts slow and by that I mean REALLY slow. Idle Armada isnt your typical idle game, where you rebirth after 30-60 minutes on your first run. Took me hours to reach my first rebirth. Other than the slow start, this is a great idle game. I'm liking it so far and really recommend it to all lovers of idle games.
26 found helpful Steam ↗
▲ Recommended 338 hrs
- Not a clone like many other idle games.
- Continues to be updated and developer is active on Discord
- Fun and has an ok balance for active and passive play styles
- Enough content and unlocks to justify the price, new jobs have been added in updates since release.
12 found helpful Steam ↗
▲ Recommended 5 hrs
Pretty fun idle game. Haven't seen the prestige system yet but getting there has been enjoyable.

Game feels a little bit slow paced but that may change on prestige, so can't fully comment on that yet.

No IAP. Everything seems "fair"

The item upgrades are pretty interesting.

It's worth $3.99 if you're a huge fan of the genre. If you're curious or not sure, there are other free games out there to try first. The game has less content than some other free idle games, but it also has more than enough to be worth $3.99 to me.
8 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

0.20.3.2 - Tutorial Fix, Late Game Offline Calc Optimization / Reliability

25 days ago
Clarify tutorial text that referred to a fast forward button in the battle screen that isn't there anymore, it now describes what farm&push does instead. Fix one scenario that can cause offline calculations / farm calculations to spin out of control forever until game is restarted. Also add a defensive guard in case they do start to spin out of control, military upgrades will no longer try to queue farm calculations. General optimizations to avoid redundant calculations related to targeting, which makes combat simulations and offline calculations faster.

0.20.3.1 - Late Game Fixes

32 days ago
Fix issue where in extremely late game, the enemy level scaling ability can cause battle levels to actually get easier after a certain point due to overflow, and then enemy mark reduction applied. This caused offline calc to also spin forever searching for a farm level, among other problems. Now this whole codepath is much smarter with regard to very late game saves.

0.20.3.0 - Reliability Fixes, Minor QOL / Balance Tweaks

39 days ago
Upgrade to go lang 1.26.3. Upgrade to ebiten 2.9.9. Android: Improve reliability and clarity when google cloud save is extremely slow or cannot be reached on startup. Militia ship type is now correctly categorized as a civilian ship (previously, it was mistakenly a 'flagship'). Fix bug where some buildings granted you the wrong amount of resources when you built them with the 'start with building' prestige abilities. Bugfix for 'json: unsupported value: NaN' errors seen by some users. Fix an old bug where offline calculations can rarely spin forever. Fix bug where the new subverter boss was supposed to have reduced damage taken from offensive ships, but didn't. General safety guard rails for when values get extremely high in the very late game.

Posts come from Steam's official announcements feed.

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