New skill: HerbloreHerblore is a new production skill built around brewing combat potions. Herbs come out of the ground unidentified, so the first step is sorting them: grind a pile of mystery leaves and each one resolves into a random clean herb, the rarest showing up about once in eighty thousand sifts. From there you brew, one clean herb plus an empty vial plus a secondary ingredient into a finished potion, with a four-ingredient super mix at the very top. There are nineteen potions to learn, and a gold-sink apothecary bench you upgrade across three tiers to squeeze more experience out of every brew. You can also crush spare gems into dust for the trickier recipes, and the higher the gem the more dust it yields (the ultra-rare onyx is deliberately left out so a stray click can never destroy one). The nineteen potions: Attack, Strength, and Defence Potions, plus their Super versions, temporary boosts to each melee stat. Ranging and Magic Potions, plus Super Ranging and Super Magic, for the other two combat styles. Super Combat, a single capstone brew that lifts attack, strength, and defence together. Prayer Potion, Prayer Regeneration, and Super Restore, which drip prayer points back per action mid-fight (Super Restore also clears stat drain). Antipoison and Super Antipoison, which cure and hold off poison. Keen-Eye Potion (rare-drop chance), Scholar's Potion (experience), and Sacred Brew, a manual-burst overheal that trades offence for survivability. New skill: FarmingFarming grows in the background while you do everything else, no babysitting and no timers to race. Seeds arrive unidentified the way herbs do, so you sort them the same way, then assign a crop to a patch and it matures on its own, auto-harvesting to your bank and replanting from your seed stock. You start with four patches and can buy your way up to eight. Thirty-four crops wait to be grown: quick allotment vegetables, the fifteen herbs that feed your Herblore, three flowers, and trees and fruit tr...
The Lumber Stall, back in line The Lumber Stall had been slipping you Bird's Nests, and its rarest logs, far more often than it ever should, well past the rate you would turn them up out woodcutting. That is corrected now. The nest goes back to being the prize it was meant to be, and the top-tier logs keep their worth, so neither one gets undercut by a low-level stall. In your language The Prayer and Thieving leaderboards now show their names in your language instead of dropping back to English, and the gold amounts on what you steal read properly in Japanese and Korean. Small gaps left from the last update, now closed. The rest Re-selecting the mark you are already working no longer wipes the "caught" cooldown after a failed steal, so a botched lift costs you the same beat it always should. A round of quiet housekeeping behind the scenes. — Vosk
Prayer A brand new skill joins the lineup. Bury the bones your enemies drop to train Prayer, anything from common bones up to dragon and abyssal bones, with the rarer drops worth far more experience. Unlock altars as you climb, a gold sink that multiplies the experience every bone gives you. There are three altars to work toward, each a steeper investment than the last. In combat your prayers draw from a points pool that drains as you fight and refills with every enemy you put down. Twenty-two prayers fill the book. Raise an overhead ward to block an incoming melee, ranged, or magic blow outright, or call on the offensive and defensive prayers to sharpen your accuracy, hit harder, and soak more damage, all the way up to a handful of elite prayers that roll several boosts into one. Select an enemy and the book tells you exactly which ward stops its attack style.Thieving The second new skill introduced with this update. Pick a mark, anything from wandering townsfolk and hooded zealots to market stalls, armoured guards, and a locked rogues' chest, and help yourself to whatever they are carrying. Stalls give up the goods they sell, logs and ores and fish and gems, while people carry coin, food you can eat mid-fight, and on the richest marks the occasional piece of rare gear. Every mark has its own pockets to pick, and stalls visibly empty out as you work them over. A botched steal freezes you on the spot for a beat. Your odds climb as your Thieving level outgrows a mark, which means the best play is always the richest target you can rob cleanly. Chain clean lifts together to run up a streak that pads your coin. Seventeen marks wait in all. And three new foods round it out: bread, cake, and a richer chocolate cake, lifted straight off a baker's counter with no cooking required.A reanimated companion Your character got a brand new idle animation, redrawn from scratch with more than twice the frames and a smoother, livelier resting pose. It is the thing you glance at most,...
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