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Lazy Galaxy 2

Lazy Galaxy 2

by Coldwild Games

Price $7.99
Avg Players 2
Released Mar 15, 2022
2DAuto BattlerBase BuildingCasual
Prestige loop
View on Steam ↗

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Lazy Galaxy 2 tasks you with building and upgrading an alien base while clicking rapidly on spawning asteroids to generate resources and combat experience. The game layers base-building with real-time space battles and prestige-style ascensions, though players report the active clicking demands and difficulty scaling create friction that wears thin after initial hours. Best suited for those who enjoy idle games with hands-on engagement, provided they don't mind grindy progression and repetitive planet conquests.

About this game

What players are saying

▼ Not recommended 30 hrs
This game is a speedrun to developing carpal tunnel. You can't just spam-click anywhere like most clicker games.. this game requires you to do 3-click burst spam on asteroids that spawn RANDOMLY above your base.. sometimes they spawn behind UI elements, so you have to move the camera in order to hit them. The space battles are okay at best, but the ships are pretty useless without your active engagement. For a game with "Lazy" in the title, it sure does not respect your time. Hard to recommend this game to idle game fans.
73 found helpful Steam ↗
▼ Not recommended 7 hrs
Very fun for several hours.....and then you realize the grind has set in, and you start dreading each ascension, where
you will have to rebuild your base, fight through the waves and waves of enemies...Some really promising stuff here, and also some good and funny writing in many places! But the core loop is just not tight, fun, or finished.
47 found helpful Steam ↗
▼ Not recommended 4 hrs
The core of the game is interesting. the buildings, getting new ships, the constant progress system, however the reward system is minimal, combat is rigged, you are more or less penalized for being an active player.
-after conquering a planet the next one is automatically stronger then your current fleet. its rigged. lets say you beat your first planet with level 1 ships, then upgrade to level 60 ships, the enemy will leap all the way from level 1 to level 60. this defeats the rpg element. instead of leveling up to take on your next enemy you have to make sure you barely win otherwise the game pretty much comes to a stand still because it takes too much resources to move forward. this is a broken system.
-the rewards for upgrading is pointless. they are so tiny every little factory has to be upgraded just improve production by 5%
-since the return on your upgrades is so minimal you find yourself just sitting there reading a book or watching tv which defeats the point in playing the game. yesterday I researched on my phone until i was bored then went and took a shower. when I came back I still did not have enough to upgrade anything.
-clicking astroids for resources is pointless. not because your factories do a better job but because the return is below 5%. its better to speed up time by reading a book or watching a movie then coming back.
-the rpg system isn't there. the point in upgrading is to defeat your next opponent. if you power up enough to defeat everyone, that was the hole point. since everyone automatically levels up to surpass your current level means you are on an equal field or opposed regardless.
-it doesn't matter how much resources you obtain, its about how rapidly you progress towards your next upgrade. so if you get 5 billion metal per second but it takes an hour to upgrade something, that 5 billion doesn't matter.
-above all, if the player picks up a book and starts doing house chores or feels like they could be playing another game while this one is going in the back ground, the game is broken regardless.
24 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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Posts come from Steam's official announcements feed.

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