Dig Inc. tasks you with running a mining operation across procedurally generated terrain, extracting resources to meet escalating daily quotas. Between mining runs, you can establish production chains to refine ores for better returns, then reinvest profits into an expanding talent tree. It's a low-key management loop that rewards planning and optimization.
About this game
Dig Inc. is a game about managing your mining company. Mine for resources in a procedurally generated map, fill your increasing daily quotas, and sell ores raw, or set up production between runs to refine them for higher profits. Invest your earnings into a growing talent tree.
What players are saying
▲ Recommended0 hrs
My DIG is BIG, I recommend this game! Super addictive!
Gameplay: Merchants now carry additional clay(amounts depends on tier) Added grenades Drill upgrades - click on drill to upgrade it Clay price increased from 2 to 3 Left click ore collection will now prioritize highest value ore Minor bug fixes User interface: Minor UI bug fixes Added electricity and power consumption indicators Added dedicated inventory for luxury items(below the regular inventory) Added Prioritize Clay sellling button above the inventory
Dev Update v0.5.0 ## GAMEPLAY Bombs and machine guns added to the game Bombs and machine guns can now be purchased with gold during a round Bombs can now be placed on blocks and will explode after a few seconds, dealing area damage Machine gun can now be placed as a turret that shoots automatically Physics for the destroyed blocks is added All blocks in the game have been given new models Merchant delivers gold every 15 seconds, with a notification Direct collect can now be done manually by picking up ores Direct sell can now be done manually by pressing on the ore icons Spawning now starts you with 2 bombs Win condition set at level 50 Talents now lock and unlock based on your current day progression Day is now saved and displayed on the main menu Company name can now be set when creating a save Woodcutting talent added, includes a dedicated worker Bomb talents added with its own destruction category Buildings are now managed between runs, not during them A new currency has been added, Hammers. You earn them between runs for each day survived, and they're used to construct buildings before a round begins Four new buildings added: Iron Smelter, Lumber Camp, Jewelry, and Oil Refinery New cards have been added Hovering over blocks that are not yet mined shows you their value Pressing on the bombs / machine gun, lets you choose which tier you want to place Missions now require you to mine any other ores in addition to clay A lot of new talents have been added Hero has been removed The oil map is temporarily disabled, you can still obtain oil production through skill points ## VISUAL UPDATES The in-game UI and all menus have received a complete visual overhaul Bombs have a new look, with a fuse effect and a shake animation before they explode Machine gun has a new firing animation and muzzle flash effect Ore blocks now choose from multiple models when mined Ores now display differently based on type, with colored text Chests have been updated with a new visual Cards hav...