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Godsbane Idle

Godsbane Idle

by MadJones

Rating
61%
Price
Free
Average Players
31
Reviews
420
Clicker Early Access Free To Play Idler Indie RPG
View on Steam

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About This Game

Godsbane Idle is a fresh idle take on games such as path of exile. It combines the hunt for powerful loot with idle systems to guarantee your progress even if time is short that day. It tries to stray away from linear paths and offers multiple ways to customize your equipment, skills and even more.

What players are saying

▼ Not Recommended 19 hrs on record

So, i am comparing this do Idle To Rule Gods, Idle Wizard, Heart of Galaxy, Leaf Blower Revolution and several dozens of other idle games, which i either won or spent 500+ hours by getting enough fun. [h1]Uniqueness[/h1] None. This game borrows majority of mechanics from NGU-idle, but provides less of them overall. There is a huge skill tree like in Clicker Heroes 2, but it is mostly useless nodes for pointless stats which will make no difference. The main resource is real-world time, you have to be idle for hours in order for something to happen. If we take Idle Wizard as example, it has 20+ different builds and i mean you have unique skills, items and even gameplay for each mage. Here you have one character with same items and build every time. Sure, main stats can be changed a bit, but not to extent where your human brain can be used to figure clever way to beat extra zone. [h1]Core loop[/h1] Gameplay goes like this: turn on game for a whole day, minimize, check every 2 hours to beat angels. You need to do like 20 clicks and can minimize once more. Eventually inventory gets clogged with items to spend 10-15 mins for reading useless stats which are nearly impossible to compare or min-max. Put best numbers on hero and minimize, cus items are crap and won't do any difference, and even tutorial claims that. I mean, why adding useless mechanics to the game if you as developer know they are useless and will frustrate players? Prestige system here is less punishing compared to 99% of other idlers and it takes seconds to return back to where you was before. From first glance this is good, but also means there is even less to do. [h1]Impressions[/h1] First i was like "hey those negative reviews are exaggerating, it's not that bad, there is lot's to do". But at 20 hours mark already feels bored, i want to play more actively, be able to do something, or atleast a way to spice things up. But the only option is to wait. Gues what, there are other 50 games in my "to play" folder, they do not require waiting. Nothing from Godsbane content is deep enough, innovative or interesting, it is just basic idler, which will better fit on Android. It's not like one would prefer it over pretty much anything else.

172 found this helpful Read on Steam →
▼ Not Recommended 3099 hrs on record

So yeah, I have to put the thumb down as well. The game starts out very well, you have a great sense of progression, you analyze the parangon tree, the choices look very enticing and you start theorycrafting your build. Everything is great, this is the honeymoon phase of all idle games. Fast forward a few weeks: the feeling of progression is gone, you realize that no matter how you build your character, it doesn't matter because the scaling is so completely broken that the only way to push forward is to wait. Because time is the most important "money" in this game. It's so important that everything else is irrelevant. Everything is gated by time. But hey, it's an idle game, so the walls are part of the game right? So you end up being patient, you keep pushing, the first wall falls, you unlock a new feature and the excitement is here again because your progression is gonna ramp up again. Except it's not: you will barely feel an increase after unlocking something new and you'll face another wall because of how bad the scaling is. Fast forward a few months: yep, I can confirm the scaling is absolutely broken and I don't feel any sense of reward whenever I break a wall because I know another awaits and I don't feel like growing in power. And this game has to have the most debilitating set of achievements I've seen in the genre. After 3000 hours I barely put a dent in the "kill X enemies" or "destroy Y items" achievements, it's gonna take at least another 10K hours. Great potential, even greater waste. Maybe the dev is gonna turn his game around but that would require a massive overhaul or some ridiculous buffs that would kill the game for early birds. Too bad.

47 found this helpful Read on Steam →
▼ Not Recommended 20 hrs on record

After a while Malwarebytes starts blocking connections to a website in the background every 2 mins or so while the game is running. "Namerian . DE " Marked as a malicious website.

29 found this helpful Read on Steam →

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