Played this for about 2 weeks straight on my phone, finished all the current content, found the discord and wish listed it when I found it was here, too. The price is fair as well as the second fairy tier and it makes the grind of the game much easier. I recommend rushing armor then power on the skill tree. then get all the attack charge, then crit chance, and crit damage. then get the defense, movement and .5 mp regen. then the rest is up to you as you need it.
Hero Tale
by Weird Johnny Studio
Media
About This Game
Let Hero fight monsters while you do other things. Grind to gain experience and progress on the massive skill tree. Unlock new maps, drop the best loot and fight increasingly difficult enemies in medieval fantasy idle RPG.
What players are saying
You MUST play as an archer to defeat the boss. You MUST play offensively and ranged. It's literally an obligation to defeat the Boss. You MUST be a mage/archer to have a chance of beating the game. The majority of your damage comes from magic and the only defense mechanic that works is distance + movement speed. So it's a RPG where there is only ONE way to play. If you choose another way, you will be STUCK and you will have to spend tens of extra hours in XP to change direction and to go THE way developers decided it's THE way.
I really don't know why this game has so many bad reviews.. game concept is 10/10 for an idle game. Also the design and the game balance is exceptional good. Only the RNG (specially loot) is a bit to much imo - same with damage rolls, that's why magic is the best (reliable), it's always working because of the same damage numbers.. with bows the outcome can be half or double of the average calculation - the problem comes with fights which you cannot forfeit or BoomBoom Arrows can be so insane or not enough (you only have 10). A Pseudo-RNG system would be much better. As a noobie I didn't know that you can activate the fairy so you can get 50% exp, passive point and inventory automatization. Also I didn't know that you can auto cast. If you know this, this game becomes really enjoyable. Also really important to know is, that magic damage is pure damage and ignores armor. My QoL suggestion list i would like to see in this game (for the dev): [list] [*]maybe crossbows like axe/two handed for range?! [*]some items should have variable stats so it's more motivative to farm them also the shop items always should have the worst variable stat possible [*]melee / range swap skill and two equipment setups for melee and range - now the inventory swap is just super clunky and tedious -> can be learned via questing at city training area (no mana cost ofc, the downside is the swap time which disables your attack like now) -> also a passive tree stat which allows you auto that skill (range after death of enemy and when an enemy reachs you auto swap to melee) [*]the loot only fills your hotkey inventory slots if the bag has no other space [*]inventory hotkeys should have smaller icons (3 slots per row) [*]right click the fairy to set idle mode on/off - de/activate inventory auto and have different auto cast setups for idle mode or active gameplay -> also idle disables the crit click mechanic [*]auto idling, the player can set an area for auto farming - auto idling becomes active after like 3-5mins [*]auto inventory trigger for mana: absolute value instead of relative % [*]right click travel [*]town/area button so you can switch between last visit town and the last area quickly [*]button to get fast access to the stash (like equipment) [*]more hotkeys like m/enter for world map or escape key is like clicking on your hero icon, a for area/town switch, s for stash, i for inventory, p for passive tree [*]right click an area on the minimap shows the same area/enemy stats which you can see in the world map [*]make the visuals for a shop more clear that you are selling items now :> (more different to stash und equipment) [*]right click transfers all items between stash and inventory [*]more content pls :) [/list]
Reviews are by Steam users and hosted on Steam. Shown here with attribution.