Dungeon Clicker is an unique and 3D incremental Action RPG game. Progress as far as you can in this Epic Adventure and take your Heroes to defeat the Great Evil.
What players are saying
▼ Not recommended13 hrs
Feels like an alpha, it lacks a lot of features others clickers have and you can get stuck rather easy before reachin 2h into the game, im guessin is beacuse they removed chamber of gold which seems to let you upgrade certain things like gold income, that may explain the insanely bad progression we have right now.
It's hard to recommend this game right now. Sure I've only played like 15min, but so far I discovered nothing in the game but left clicking. I refunded after 69 waves, then thought I should see if something happens at 100. Nothing did.
It looks like there is a lot of potential but it needs more. It's just not worth the money right now.
My suggestion for the dev is to get idle mechanics in ASAP. You can't ONLY have clicker. As another reviewer said, you'll end up with people getting RSI (Repetitive Stress Injury). My wrist is already feeling it after 15 minutes.
I will keep an eye on this game and buy it again if there are changes. Just can't support it right now.
I understand Early Access but i am tired of good looking games using this phrase/loop hole for collecting money for a game that really should be worked on for another year before you ask for our money. I love the concept and the game play, Wish it was not so buggy. their are levels (about every 10) where the Loop button comes up and allows you to keep farming that boss until a golden chest boss spawns so you can earn mega gold. well that sounds great but in practice it is NOT. I should be able to not click loop and continue on my way but that is not the case. I am forced to stop level progression and farm bosses until a chest boss spawns and then in theory i should be able to continue. But wait.....sometimes you will get the chest boss and it still wont let you progress levels. I have gotten stuck 9 times for 10 minutes to 2 hours and finally quit game at level 1189 after 2 hours, saving game, switching to dungeons, quitting and restarting and still cant break the loop. Great concept, early/poor execution. take the price tag off the game and fix it. In a few patches come back and ask for money when its playable. Save your Real Life gold and wait to invest in this game until it works.
Hello Dungeon Clicker! Things have changed a lot since the game was released in August. Thanks to all the feedback received during these months, the game has been changing and I have tried to introduce all the improvements that you liked the most or those you have requested from the beginning, and thanks to all of that, I can say that the game is much better now, so thank you all for that wonderful feedback. ːsteamhappyː If any of you are impatient for the next 0.3 patch, here are some things I'm working on right now. {STEAM_CLAN_IMAGE}/40296271/274fdade1673f307481ba7e5c3a38966c02ed68a.png Raids Raids are single wave dungeons where you will find a powerful boss. Once you kill the boss, the Raid will be completed. Simple, isn't it?. Entering the raid has clear advantages: Time and resources. Entering costs both keys and scrolls, but the loot is higher and also takes less time. You have 99 seconds to kill a Raid boss. This boss will have high health or shields, but will also drop much higher loot. But you will have to be careful because Raid bosses have high damage. {STEAM_CLAN_IMAGE}/40296271/ac29c7a64bd64a4e43f2a021aef6f9a01c6c86a8.jpg New UI Interface The old warmap interface was small, and did not clearly provide all the information about dungeons. Also, making additions was somewhat more difficult. With the new interface, there is more information, and it has more readability. Of course, everything is subject to change and what you see in the image may not correspond to the final appearance of the interface. {STEAM_CLAN_IMAGE}/40296271/bb0c64b4b28f75edcd2d9bb40afb6252b86abc39.jpg Perks Perks are unlockable benefits that can be dropped by both bosses and any enemy, depending on the description. Each perk has a different ability and once an enemy has dropped you, the perk will be unlocked immediately and the character will have that advantage activated. Each character has 6 perks to unlock and a last one that is an active ability, in total there are 7 per character...
Fixed an error where enemies inside Golden Dungeon had a multiplier HP. Fixed an error with some textures inside Golden Dungeon. Fixed an error where offline gold window could appear during game. Increased offline gold by 1200%. Increased gold earned by killing bosses in normal waves. Now every passed stage adds a x2 multiplier. Increased gold earned in Dungeons x100. Bosses in Dungeons have now a x50 multiplier dropping gold.
General Golden Chamber has been added to the game. Now players can access to this Dungeon from the WarMap. This Dungeon is incremental, that means enemies inside Golden Dungeon will have a similar HP (10 waves below) depending of the current wave in the Adventure. Gold is also incremental and has a multiplier x5 in normal waves and x50 in boss waves, and it also depends on the current wave. Entering this dungeon is worth, but also cost 50 keys. Reset talents has been added to the game. Players can now reset talents if they have enough gold. Reseting talents has no effect on pet talents, pet selection or ascension passive skills. If players have pet skill unlocked this skill won´t be reset. Auto Farming has been added to the game. Now from Warmap, players can decide if the game enters automatically in the same dungeon until all keys have been wasted. Players can cancel autofarming when clicking "Return to Map" button. WarMap button has been added. TECHNICAL Save time has been optimized. Added damage numbers toggle. Now damage done to enemies can be hidden from Options menu. Hiding damage numbers can cause a performance boost in low specs computers. Coins particles has been optimized. BUG Fixed an error where points to spend didn't match in Archer talents. Fixed an error where DPS info didn´t show correctly in the characters window. Now all characters show base damage correctly. Base damage and DPS will not include the extra damage done in only certain situations, like damage done to bosses or armored enemies. Fixed a bug where Wizard could make critical hits every time. Fixed a bug where Fire Twister could make reduced damage. GAMEPLAY Gold dropped by bosses in normal waves has been increased by 100%. Base offline gold has been incremented from 1.55 to 5. CHARACTERS Archer Death from above has now 80% increased damage. Conflagrate has now 100% increased damage. Volley makes 100% of the base damage. Wizard Fire Twister speed has been increased to reach distant enemies...
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