▲ Recommended
0 hrs
Not bad for what it's trying to do. Small game designed to play on your nostalgia for Tiger Electronics handheld games of the past. I can't review much right now, seeing as it's a small project and you'll see all it has to offer in about 15 mins. First of all, I should mention the UI showing us the handheld and pushing the buttons on screen as quite cool. The design of it is sleek and simple, my only issue is that it may be a bit TOO zoomed out to play in this view for longer than a minute. Anyway, here's the first game.
"Cursed Castle"
A dungeon exploring game with about 20-ish rooms. There's some element of skill with timing your attacks, and the dev notes you can beat the game without the shield defensive option, which is nice. I was kind of bothered by the fact that the shield is just an infinite hold and there's no timing to that blocking whatsoever, meaning every enemy (of which there are only 3) is handled the exact same way (run up to them and hold block). The character designs and wind-up animations are charming, and moving about the castle is quick and feels nice.
They could probably expand on this idea and throw in two more palette swap dungeons, and it would probably be worth $3 right there. What's here now though, is pretty minimal and not worth replaying.
NOTE: It claims to be in Early Access with two other "Wonders" to be added later, although I'm not sure how well this dev is to be trusted, considering their other game is also in Early Access since 2018 and was never finished. Could be a fluke, but there ya go.
Overall, the promise of the game seems nice, and I liked what I played, but don't expect a ton of gameplay right now.
6/10.
"Cursed Castle"
A dungeon exploring game with about 20-ish rooms. There's some element of skill with timing your attacks, and the dev notes you can beat the game without the shield defensive option, which is nice. I was kind of bothered by the fact that the shield is just an infinite hold and there's no timing to that blocking whatsoever, meaning every enemy (of which there are only 3) is handled the exact same way (run up to them and hold block). The character designs and wind-up animations are charming, and moving about the castle is quick and feels nice.
They could probably expand on this idea and throw in two more palette swap dungeons, and it would probably be worth $3 right there. What's here now though, is pretty minimal and not worth replaying.
NOTE: It claims to be in Early Access with two other "Wonders" to be added later, although I'm not sure how well this dev is to be trusted, considering their other game is also in Early Access since 2018 and was never finished. Could be a fluke, but there ya go.
Overall, the promise of the game seems nice, and I liked what I played, but don't expect a ton of gameplay right now.
6/10.
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