A horror cooking simulator where the secret ingredient is crime. Improve your shops, buy new tools, expand your menu, and above all, make your customers happy.
What players are saying
▲ Recommended3 hrs
It's fun game, but my God, do you mine crypto in it? GPU 80% whole time.
I do feel bad about giving this game a bad review. There is only one reason for my choice: it is too damn short!
The game has A LOT of potential, but as it is, I would only pay a few dollars for it, which is why I got it!
You basically kill people to reuse their clothes in order to tailor something new and sell this garment. Your wife uses the corpses to make minced meat, sausages and steaks. You can also unlock your attic where you can grow tomatoes, potatoes, onions and make fertilizer out of corpses. The vegetables are incorporated into the recipes to essentially allow more recipes to be unlocked and to make more complex recipes.
You unlock items that make your life easier by making actions like cooking faster or having more mannequins to display your garments. There are almost no upgrades to buy. It gets done very quickly. Once you buy tables for your inn, people sit and tell you what they want. You have to put the ingredients that make the recipe they requested onto a tray and then put that tray in the oven. Then, that food gets carried to them. If you make them wait for too long, they can leave or pay less.
There is only one quest which is unlocked in about 10-13 game days. You do not need to do a single thing to do the quest. You get updates with cutscenes. The story is fairly OK even if there are plot holes. The lady who is dying...that could have been a sub-quest. It doesn't feel like her story is finished. You're also killing prominent townspeople and you're not investigated/do not arouse suspicion.
If you want a game to get easy achievements, this is it. Just play the game and you will have most achievements done soon. It seems like I play 17 hours or something like that. I did, but the game is definitely not that long. I restarted twice because I wanted to get perfect scores. I also took about 30 minutes to finish the make X amount of steaks and make X amount of sausages achievements. These were clearly added to make the game appear longer than it is because the amount of corpses that you get by the end is limited.
My suggestions to the devs: -Add more quests -Add problems for the couple (someone seeing what they did or someone discovering a bone while they are eating...) It would make things much less repetitive -The killing and cooking systems are boring. Spice it up. Killing: get someone into your workshop and click on them. They will always die to your scissors. The cooking: The cookbook doesn't much matter. It's always about adding 3 ingredients (or less) and bringing them to your customers in time to satisfy them. It gets old very quickly. If you're going to add to the game, you definitely want to spice things up for the player. -Make the outfits worth buying. Give them stats or questlines.
Overall, your game is OK. It's just very...empty. It feels like you put in the bare minimum. I do not know if more will be added on, and if it is, I definitely want to support you and I even hope to be able to change this review to a positive one because I think that you have great potential.
If people are OK with the game being super easy and not lasting very long, you likely will not find many flaws with this game.
Hello everyone , we're thrilled to share what we've been working on since Ravenous Devils. While We Wait Here is a story-driven thriller with multiple endings where you share thoughts and hot food with your last ever clients, as you wait for the world to end. 👇 https://store.steampowered.com/app/2213120/While_We_Wait_Here/ In While We Wait Here, players take on the role of Cliff and Nora as they manage their desolate diner under surreal and puzzling circumstances. As guests enter, it is not only shakes and pancakes they’re after, but also shelter from what may be coming next. As conversations grow tense and the dread of the unknown begins to loom, what is happening outside quickly becomes the least of your worries. Serve your clients, listen to their stories, and make the right choices. Will you let uncertainty and fear dictate your decisions? What will you make of the information the others begin to reveal?
Hello everyone, we are releasing the demo of "While We Wait Here", our next game. While We Wait Here is a psychological, story driven horror game that blends the everyday with the surreal, presenting players with varying storylines, dialogue choices and multiple endings. Immerse yourself in the roles of Cliff and Nora, diner owners doing business on a desolate highway linking towns with the mountain range. Cater to customers, cooking up tasty classics and serve refreshing beverages, all the while the world grapples with what seems to be an impending catastrophe. We can finally share with you what we've been working on for the last months and we are really excited to know what you think about it. It’s just an ordinary day at Nora and Cliff’s diner; you’re in the middle of nowhere, flipping burgers, serving drinks, and enjoying good old fashioned conversation… Then suddenly, a regular summer’s day is turned upside down with the arrival of a frighteningly giant storm. Some play it off, others believe it may actually be the beginning of the end. Nothing, in either case, is really what it seems. The demo is 15 to 20 minutes long with two endings. It's really important for us to listen to your feedbacks. You can leave them by going into "Your feedback" in the main menu of the game or you can post in in the Steam discussions or in our Discord server, the choice is up to you. We will read everyone comments ;) Here's also a new trailer Have fun!
Hi everyone, Ravenous Devils is partecipating in Ferademic Fear Fest. Don't miss the host stream where you can watch the game played by some influencers! Here you can find the stream
Posts come from Steam's official announcements feed.