Click through 100 stages of treasure hunting, collecting and upgrading equipment while unlocking build-defining artifacts on boss encounters. Choose from three classes, research monster cards to improve subsequent runs, and use automation features like auto-clicker and speed modifiers to streamline progression. A polished, lighthearted clicker with engaging upgrade systems and post-game completion content that respects player time.
About this game
Click your way through 100 levels of archeological treasure hunting, loot and improve your equipment, uncover build-defining artefacts on every boss, choose between three different classes and find the one that best fits your playstyle! Research monsters cards and improve every run!
What players are saying
▲ Recommended5 hrs
Not *only* is this game fun, the developer is both kind and attentive to players. I mentioned I had vision issues and trouble seeing the mouse on screens with snowy backgrounds. He promised an update the coming weekend, when he had time... but I awoke to the update not 24 hours later. We need more developers like these making games that are just plain fun and uncomplicated - this dev now has a fan for life! I'll buy anything he ever creates on release.
This game is definitely under-priced for the amount of polish - wasn't expecting that!
A fun game loop, Cool upgrade system, Funny dialogue, Great area soundtracks, Tooltips that explained things pretty well, And a whole lot more good stuff.
The only two things I though could be improved are:
1) The animation for fusing items could be sped up a bit (wait feels long if multiple items queued for fusion), and; 2) My laptop seemed to be using more resources than usual for a game of this size so a bit of optimisation might be needed.
Definitely recommend checking this game out if you are a fan of the clicker / roguelike / idler genres.
Beat the overall run in 2 hours, but wanting to collect everything and them providing easier ways to do it is very encouraging to play it after the initial 100 stages. I really liked the auto click and x2 speed thank you...
It’s time.After my previous games, I’m excited to finally announce my new project:Brick by Brick launches this Friday, February 20.It’s a roguelike twist on the classic brick-breaker formula, built around: • 66+ artifacts • Crazy synergy builds • Fast, addictive runs • A full 20-level campaignIf you enjoyed my previous games, I think you’ll love this one.Wishlist it, follow it, and get ready for launch on Friday.Thank you for the support, it truly means a lot.
The new adventures of Buddy Ducomte are now out in "My Life as an Alchemist"! ːsteamhappyː A new genre of survivor-like where there is no enemy, and you collect ingredients to craft potions and improve yourself in many ways! If you enjoyed Vampire Survivors or Brotato, this might be the game that makes it fresh again! https://store.steampowered.com/app/2839500/My_Life_As_An_Alchemist/
Hi everyone, After a lot of work I am delighted to announce that my new game "MatchR: Now Hiring" is out ːsteammockingː It is a Match-3 RPG Roguelite with the same humor as "My life as an archeologist", a metaprogression system based on sticker collection and an artefact system ːsteamhappyː I hope you will check it out if you liked my style in "My life as an archeologist", see ya ːsteamhappyː https://store.steampowered.com/app/2016280/
Posts come from Steam's official announcements feed.