Amazing Superhero Squad
by Siberian Koala
Media
Amazing Superhero Squad tasks you with managing a superhero team to protect Storborg City from cascading crises while outmaneuvering rival organizations. The game combines real-time decision-making with team management, requiring you to balance competing demands across timed events. It's designed for players who enjoy narrative-driven sims with strategic complexity, though current execution issues with pacing and localization may frustrate some.
About this game
Do you think it is easy to solve all the problems of a cursed city and not go insane? Lead a team of superheroes, save Storborg City from looming disasters and beat your dishonourable rivals. Amazing Superhero Squad is a vivid superhero corporation sim.
What players are saying
Playing it, I want to compare it to Reigns, but more plot-centric, significantly more complex and way less intuitive.
The fact that everything is timed and you - as far as I can tell - have no option to pause. You can speed things up, but no pausing, which wouldn't be bad if you wouldn't have missions that are only available for a short amount of time, while you also have ones that are available until the end of the day.
And all that is frustrating.
To summarize my gripes and in the faint hope of devs actually reading reviews, here some bullet points of what I'd want:
A proper tutorial - by far my biggest complaint is that once I pressed start it just kinda threw me on the desk, There is a help "documentation" thing, which you can read through to get all the information, but to learn the mechanics, especially with time pressure I think this is really not doing much. I start games to play games, not to read for a couple of minutes how to play the game. Teach it to me while playing, Don't just drop a wall of text.
Cutscenes should not auto through the text - who even thought that was a good idea? Allow me to read it at my pace, not at whatever you thought should kinda work. The artwork looks so nice, but I cannot appreciate it because I'm busy reading the subtitles.
Time management - Either remove time limited missions or make all missions time limited and please allow me to stop time so I can take my time with decisions, especially if you take the lack of tutorial into account players will take a moment longer to make decisions, and then having a time limited mission that counts as ignored within a few seconds is just bad design.
TELL ME THAT MY HEROES CAN DIE - To anyone still reading: Yes they can. Suddenly one of my guys died and that was kinda bad for me.
Fixed starting heroes - I heavily suspect the starting heroes are randomized, considering I had a ♥♥♥♥ ton of heroes with the "company" tag (which made them more effective when being deployed with another hero) but also had basically 90% solo missions the first week. I was missing one of the hero "types", I was having a multiple companion-heroes and the one lone wolf I had (who gets a bonus for being deployed alone and therefore is significantly more valuable),... well... "HAD". Now you know who I meant with the previous point. I think you can see how that kinda screwed me.
Slowly introduce more elements - this game is the digital version of that "friend" who you ask at a swimming pool whether it is deep enough to jump head-first into it just for them to proceed to yell "one way to find out", grab you and throw you headfirst in the ♥♥♥♥♥♥♥ pool. You haave so much stuff you push on the player, don't do it all at once. And especially not the way you did it.
As this is still in early access, I can forgive it, but I'd definitely hold of on a purchase until these problems are fixed.
If this game wasn't just 3€ I would probably refund it at this point, but I don't dislike the idea, just the execution and taking into account it still is very much in active development I'm looking forward to how this game progresses, and I hope one day I can change this review to "recommended".
Reviews are by Steam users, hosted on Steam.
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