I played the original on miniclip so long ago, I remember the awe-inspiring fun designs of a simple golf game. This is just that but much more realized, to the point that this is pure art. 10/10 please pick this game up when you have the chance.
Wonderputt Forever
by Damp Gnat | Published by Rogue Games, Inc.
Media
About This Game
Explore ever-evolving levels with three different gameplay modes in Wonderputt Forever, an adventurous mini-golf game.
What players are saying
The controls are imprecise and the forced isometric view actually makes certain shots frustratingly hard to gauge. The game just devolves into gimmick levels that force you to hit at an incredibly specific power. And the levels surround the ideal path with pits, so when you miss it by a bit it just respawns you and you do the same shot over and over until you dial in the power it wants from you. It's not a minigolf game, the courses do not offer choice. You point in the direction the course tells you to. They aren't open. I blasted through a few sections and got bored immediately. Not recommended.
I remember a time when the original Wonderputt was a standout gem in the shovelware-infested genre of "Flash casual browser game", and my only complaint about it was its short length. How times have changed! I now have a second complaint about it: Flash is no longer supported. The good news is that the sequel I never knew I was waiting for has now arrived. This may not have the length of other golf games, or the sheer variety of gimmicks, and certainly not the realism, but boy howdy does it have charm. It's a short, fun, snacky game with good replayability (three 18-hole courses, four minimalist 100-hole modes, collectibles and customization galore) and compelling graphical and audio design. Plus exploding balls, consumerist Tetris, cheeky monkeys, and much more. This will be the best $10 you spent on a golf game since Terraria.
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