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Cells

Cells

by Mousetrick Studio

★ 100%
Price Free
Avg Players 0
Reviews 1
Released Coming soon
AbstractArcadeAtmosphericCasual
View on Steam ↗

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Cells is a minimalist clicker where simple mouse interactions create satisfying visual and audio feedback. Built around calm, focused play with no narrative or time pressure, it's designed for players seeking meditative interaction rather than progression systems. The soundtrack rewards close listening, making it ideal for those who want gaming as a form of relaxation.

About this game

Players, last 39 days

Peak 1 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Major Campaign & Economy Update

13 days ago
This update ties the story of CELLS much more closely to trading, production and rebuilding the different worlds. Regional storylines are now more closely connected to the main campaign and have been reworked in several places. Dialogues, objectives and transitions were rewritten to feel more natural, while story progression is clearer and less technical. The economy has also received a major overhaul. Newly discovered planets no longer spend long periods producing and trading in the background before you even reach them. Facilities now begin in a much more believable state and must first be brought back online by the player. Only after that will production and limited regional trade begin. Markets, emergency selling, datapads, production displays, taverns and several UI and visual issues have also been improved. Highlights Regional stories are now more closely tied into the main campaign Many story dialogues and objectives have been rewritten Newly discovered worlds no longer begin with heavily stocked warehouses Facilities must first be brought back online by the player NPC trade only begins after a location has been activated Production progress and facility status are easier to understand Katalyst now has its own tavern Emergency selling has been reworked across all markets Trading datapads now respond much faster Story chapter displays no longer reveal the total number of chapters Various UI, market and quest fixes Fixed planet rendering and sphere-shading errors The goal of this update: CELLS should feel much more like rebuilding a damaged trade network yourself — one world and one facility at a time.

Navigation, Mining & Quality of Life Update

16 days ago
Today’s update brings a larger batch of improvements to navigation, flight, asteroid mining, and several quality-of-life systems. -Much smoother flights: An artificial stutter effect on previously unexplored routes has been removed. First-time flights now run smoothly as well. -Improved flight presentation: Launch, cruise, and landing animations have been made smoother. -Improved star map: Sectors, routes, labels, and hex fields are now clearer and more readable. -Better map visibility during flight: The tactical map remains much more visible while travelling. -Asteroid mining visual overhaul: More depth, particles, dust, and additional sensor effects have been added to asteroid fields. -Improved scanner visuals: The field scanner now features a more pronounced sensor sweep, light pulses, and clearer target detection. -Improved mining laser: The laser now has a brighter core, glow effects, energy pulses, impact effects, sparks, and visible stress cracks on asteroids. -Better mining feedback: Resource finds and extraction chains are now highlighted more clearly. -Storage improvements: Storing and retrieving cargo no longer rebuilds the entire screen every time. Scroll position is preserved. -Ship change reworked: Changing hulls at the shipyard now takes a short amount of time and is shown with a progress bar. -Side missions improved: Transport missions now work as proper delivery contracts again — cargo is loaded when accepting the job and delivered at the destination via the tavern or info pad. -Data pad fix: Quickly clicking multiple times can no longer add the same trade entry to the data pad more than once. -Various smaller UI, performance, and stability improvements. Thank you for playing and for your feedback!

Posts come from Steam's official announcements feed.

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