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Stuck In Time

Stuck In Time

by Housemade Inc.

Price $7.99
Avg Players 19
Released Dec 9, 2021
AdventureDark FantasyExplorationIdler
Prestige loop Offline progress
View on Steam ↗

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Stuck In Time blends adventure planning with idle mechanics, asking you to optimize loop sequences that gradually become cheaper to repeat until they run automatically. You'll explore a pixel-art world, meet NPCs, and solve the puzzle of escaping your temporal trap through careful action sequencing and patient grinding.

About this game

What players are saying

▼ Not recommended 1 hrs
No, this is not connected in anyway to LoopHero. Yes, the gameplay in both are are wildly different than one another (on the face). No, this does not excuse the absolutely shameful lifting of LoopHero's aesthetic, and dumping it into this game. I'm not sure when I've seen a more blatant case of intellectual theft than is going on here. Which is sad, because what I played of the game, there is something good here, the enjoyment of which is ruined as you're constantly drawn back to LoopHero and how unlikely it is for the developer of that game to actually respond to a clear case of being ripped off as I've ever seen.

So no, can't recommend a game that is technically good, but whose developer got lazy after finishing the gameplay designed and simply aped the artwork and world from another game instead of taking the time to develop their own style.
383 found helpful Steam ↗
▼ Not recommended 1 hrs
Let me begin by quoting parts of the developers "About This Game" description.

#1 "(IF) You like the careful planning and the thrill of exploration but hate the repetitive grind, this game is for you."
#2 "Plan your actions ahead of time, choose which path to take, who to fight, what loot to take and start the loop."
#3 "As you repeat the same action it's cost get cheaper, so be sure to check if a quicker route has become available."

Now that's out of the way, I'll begin by saying that whoever wrote that, is either totally deluded, or never played the game they are describing. Because it's impossible.

Every sentence written there, is IMPOSSIBLE.

For example:

#1: If you hate repetitive grind...
*Points to quote #3*

#2: Plan your actions ahead of time.
Lack of both adequate information and action insertion, are this games greatest issues. It is simply impossible to plan much of anything straight out of the box, due to a total lack of projected status... After about the first 50 or so actions, there is no way you know if taking a left, or right, or repeating that action one more time, is preferable because of any number of possible changes IN THE LAST LOOP. Such as level ups, stat increases, affinity improvements, or familiarity bonuses that might have occurred which throw things off. (Let alone the memory game that's expected.)

Thus, it would be more correct to say... "Repeat your actions, over and over, in the hopes your last path, fight, or loot makes any difference at all." Which leads me to quote #3.

#3: As you REPEAT THE SAME ACTION.
Apologies for *cough* repeating myself... But a game can't be both a relief from repetitive grands AND a game that requires quasi-blind repetitive grinds to get better, faster, and stronger...


Conclusion:
At first glance, this game looks promising, and if it were a free demo of an Early Access build, then yeah... I'd be excited for it. But it's not. This is a woefully flawed game with a potentially AMAZING mechanic that is nowhere near ready for sale.

Granted, the price I've paid ($6.39 USD) is a pittance, and is likely a reflection of it's state. But it's more than I've paid for far superior games. As such, I can only caution you away from doing so yourself, unless you just don't care. The only reason I'm not refunding this, is because I really think the developer is on to something that can potentially be amazing, and want them to believe me.

I would love to see this mechanic substantially refined.
352 found helpful Steam ↗
▼ Not recommended 0 hrs
First game I've ever refunded on steam out of 700+ games I own.

Gameplay is non existent, I'm a software engineer irl and I understand that the game is trying to teach kids programming at
a super basic level, however, this is not the way to do it.

Each loop costs less mana, so even if you have the optimal solution the the problem, you'd have to wait hours before your solution actually works.

The developers also ripped off loop hero's aesthetics and title, causing people to buy this game thinking it's by the same developers as loop hero.

Instead of buying this game, spend your money on Human Resource Machine.

edit: devs got sued and were forced to change their title lmao.
252 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Loop Odyssey becomes Stuck In Time

1533 days ago
The game is back in store after a brief adventure in the land of lawyers and DMCA. He gained a new name along the way.. Hopefully everything will go smoothly going forward. Have fun with the game.

STUCK IN TIME UPDATE : QUALITY OF LIFE & ACHIEVEMENTS

1609 days ago
Main Updates : 25 new achievements, New way of writing the savefiles with multiples checks to avoid save corruption, QoL : click on a path tile to jump to the corresponding action, QoL : Shift + Click too add or remove 10x actions, QoL : You can delete multiple actions at the same time, QoL : Disable autofollow when clicking on a navigation arrow, QoL : Use Arrow keys to switch between screens, QoL : Press&Hold to delete the list (avoid accidents), QoL : Actions can be put at 0x repeat, QoL : Performance upgrade when editing long lists, Bug fixes : Fix : Performance leak that builds up over long periods, Fix : Opening the main menu overlaps the main menu music with itself, Fix : Flooded and muddy grass cost not resetting without the boots, Fix : Priest heals the player even when they dont have gold, Fix : Sewer shortcut still affects predicted path when not unlocked yet, Fix : Attacking a time crystal that hasn't been interacted with results in "You have nobody to fight with" and leaves the crystal. Fix : Bonus time shows as a percentage but it is not being calculated as a percentage. It should be multiplied by 100 before showing in the tooltip. Fix : Health potions are not activated on the mountain from cold damage Fix : In game crashes now generate log files

Update notes for december 20

1639 days ago
- Added extra way of saving as failsafe - Fixed performance leak over long durations - Performance update for dragAndDrop (still laggy on big list but shouldn't affect the framerate)

Posts come from Steam's official announcements feed.

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