UnnamedGame RPG presents a grinding combat experience built on RNG-determined loot drops and leaderboard progression. Players advance by defeating enemies in sequence-locked rooms, accumulating XP and currency while chasing rare gear rolls. The game targets hardcore grinders willing to endure extended, slow-paced combat cycles for incremental progression, though it lacks clear mechanical explanations and lacks true idle functionality despite its semi-AFK presentation.
About this game
Enjoy a semi-AFK RNG-HELL RPG game that is ever expanding, find loot, own, get owned, all in the name of RNG. Climb leaderboards for overall XP, gather money, and become a part of a growing game and community!
What players are saying
▼ Not recommended2 hrs
When i looked at the intro it looked like there was an automated walk/combat system in place, well, there isn't, there is no idle aspect of this game unless you count the very slow combat as "idle".
+ Easy to get into
- Incredibly slow to do anything at all from walking to Combat - No in-game Monster drop-info - No stat/mechanic information (How does Att/Def work?) - No passive Health Regen
I get that this game is in Early Access, but it really seems like it is just a bare-bones game and barely qualifies to be called a "game" with the low amount of gameplay it has, and the gameplay that you DO have available as the player is just a tedious repetitive bore, there isn't even a suicide button to respawn quicker when you know you don't have enough HP to kill another enemy, instead, you have to aggro as many enemies as possible so you can die as fast as possible to respawn with full HP.
If this game actually had an automated system where it autowalks up to enemies and fights them while im doing something else or being away, then i could see this being a game i might actually run, but atm you have to actively play it at all times, there is no idle and even when you die you have to click on the "respawn" button, and this game is not fun enough for me to sit there and babysit it, i have 3 other idle games running as i write this review and they are actually games that i enjoy coming back to every now and then to min/max my gains, then i go do something else for 12+ hours while they continue to progress.
stand in a room killing caterpillars for like an hour until you're allowed to leave the room. go to the next room to learn you can't do anything there or go to any other room til you go back and kill a thousand more caterpillars.
killing caterpillars consists of clicking on them one time and going afk for a minute while numbers blink above.
it's like describing what an rpg is like through a game of telephone but you're playing with 3 old people an alien a crocodile and a flashlight.
The new update brings a fun in-game wiki, entries in the in-game wiki are unlockable through defeating the enemies you are trying to look up! QOL Changes: The player when logging in is now shown walking in the map they were last logged in at The loading screen is now set to show the map the player is entering Bug Fixes: The leaderboard bug from 0.0.92 has been fixed
The most laggy part of the game is now gone, with the new Leaderboard system, opening the leaderboard now only loads 50 players at a time, and can be scrolled through faster using the arrow keys. This is something that has been needed due to the amount of people that have played, which is very motivating having this many players! No longer shall we be oppressed by laggy leaderboards!
Thank you for your ongoing support of the game and reaching 1500 players! V0.0.91 brings the following: -fixed status enemies not being attackable -fixed NPC glitch where they were hard to interact with -Added Bank NPC, allows you to stack and store your items Best of RNG luck to all, & I hope everybody enjoys the new bank feature!
Posts come from Steam's official announcements feed.