Back to rankings
Alquiem

Alquiem

by Regalia Project

Price Free
Avg Players 2
Released Oct 31, 2025
AdventureCRPGCasualDungeon Crawler
Offline progress 20h+
View on Steam ↗

Media

Video
Video
Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

About this game

What players are saying

▲ Recommended 43 hrs
A really good and free oldschool rpg. The progression is good and even without spending a cent, you can grind your way to the contents that is not free.
I think this game would rly skyrocket in popularity if it had an english translation.
2 found helpful Steam ↗
▲ Recommended 10 hrs
Alquiem is the kind of project that feels shaped more by passion than by convention, blending several familiar systems into something that doesn’t neatly sit in a single genre. Developed and published by Regalia Project, it draws heavily from classic RPG sensibilities while layering in idle mechanics and long-term progression systems that reflect more modern design trends. The result is a game that doesn’t aim for immediate polish or accessibility, but instead invites players into a slower, more deliberate experience built around experimentation and gradual mastery.

The foundation of the game lies in its character-building systems, which offer a surprising amount of flexibility for a project of its scale. Players are not confined to rigid class identities; instead, they can shape their character through a wide array of talents and abilities that allow for hybrid builds and evolving playstyles. Whether leaning into summoning mechanics, sustained damage, or resource-based strategies, the system encourages curiosity and rewards those who are willing to test different combinations. This openness gives the progression a sense of ownership, as each build feels like a personal creation rather than a predefined path.

Combat operates in an interesting middle ground between automation and player control. Basic actions play out on their own, creating a steady flow that keeps encounters moving, but key abilities require manual activation, giving players moments where timing and decision-making still matter. This hybrid approach creates a rhythm that feels neither fully idle nor fully active. It allows the game to maintain engagement without demanding constant attention, making it particularly well-suited for extended sessions where players can shift between passive observation and active involvement.

Exploration and combat are tied together through a dungeon-based structure that steadily introduces tougher enemies and more demanding encounters. As players push deeper, they encounter elite foes and increasingly complex challenges that test the effectiveness of their builds. The inclusion of endless-style modes adds another layer of longevity, encouraging optimization and long-term planning rather than short bursts of progress. It’s in these later stages that the game’s systems begin to interlock more meaningfully, turning what initially feels simple into something with more strategic weight.

Beyond combat, Alquiem expands its progression loop with a range of supporting systems that deepen the experience. Gathering and crafting play a significant role, allowing players to collect resources and transform them into useful gear or enhancements. These mechanics feed directly back into character progression, creating a satisfying cycle where time invested in non-combat activities still contributes to overall strength. The addition of a persistent hub or settlement system further reinforces this sense of continuity, offering upgrades that carry across runs and provide a steady sense of advancement even when individual attempts fall short.

One of the defining aspects of the game is its respect for the player’s time. Progress continues even when you’re not actively playing, making it easy to step away and return later without feeling left behind. This idle integration is handled in a way that complements the rest of the design rather than replacing it, ensuring that active play still feels meaningful while passive gains help smooth out the pacing. It’s a balance that gives the game a relaxed, almost routine-friendly quality, particularly for players who prefer long-term progression over constant engagement.

At the same time, the game’s independent development is evident in its rough edges. The interface, while functional, can feel basic and occasionally unintuitive, and some systems lack the clarity or refinement that would make them easier to grasp. There’s also a noticeable lack of broader accessibility features, which may limit its appeal to a wider audience. These issues don’t necessarily break the experience, but they do require a degree of patience, especially during the early hours when the game is still revealing how its systems connect.

Despite these shortcomings, there’s a strong sense of identity running through Alquiem. It doesn’t try to compete with larger, more polished RPGs, nor does it fully commit to being a pure idle game. Instead, it occupies a space in between, offering a layered experience that rewards both active engagement and passive progression. Its appeal lies in its willingness to let players find their own pace, whether that means diving deep into build optimization or simply letting the game run in the background while progress accumulates.

In the end, Alquiem is a thoughtful and ambitious hybrid that succeeds more through its systems and flexibility than through presentation. It asks for patience and a bit of experimentation, but in return it offers a steady, rewarding sense of growth that can be surprisingly compelling over time. It’s not without flaws, but for players who enjoy crafting their own path and watching it evolve gradually, it provides a uniquely satisfying experience.

Rating: 8/10
1 found helpful Steam ↗
▲ Recommended 79 hrs
J’ai vraiment bien aimé ce jeu. C’est un idle game super relax, bien meilleur qu’il n’en a l’air au premier coup d’œil.
Si tu aimes voir ta progression évoluer petit à petit, tester différents builds et regarder les chiffres grimper pendant que tu fais autre chose, c’est exactement ton style de jeu.

Il m’a fallu environ une cinquantaine d’heures pour tout compléter, et honnêtement, j’ai passé un bon moment du début à la fin.
Il y a plusieurs builds possibles pour les personnages (certains bien plus puissants que d’autres), et c’est toujours satisfaisant de trouver la bonne combinaison qui fait tout exploser.

La progression est fluide et bien pensée, même si le rythme ralentit un peu sur la fin. J’espère vraiment qu’ils vont rajouter du contenu, parce que le jeu a une excellente base et mérite d’être développé davantage.

C’est tout à fait jouable en Free to Play, mais il faut s’attendre à un peu plus de grind. Rien d’excessif, juste un peu plus de patience.

Si tu as grandi avec les jeux Flash ou que tu aimes les jeux au look rétro avec une ambiance tranquille, Alquiem vaut clairement le détour.
C’est gratuit, c’est détendant, et ça a juste assez de profondeur pour te garder accroché pendant des dizaines d’heures.

Je recommande sans hésiter à tous les amateurs de jeux idle ou rétro.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Alquiem 2.0 is coming very soon + English translation planned

2 days ago
Well, it's been another 3 months of hard work with a mega 2.0 update that's much more substantial than initially planned.It introduces, of course, the new class of the Atlantean Centurio, which required an enormous amount of work, but also many other equally important elements such as: A Complete overhaul of the Save System, allowing you to create new games from scratch in-game seamlessly through an immersive world menu, plus the long-awaited SteamCloud compatibility!The Divine Serments system: challenges to choose from in a new game for all veterans seeking a challengeA complete overhaul of the combat interface: Drag-and-drop spell bar Customizable, remappable shortcuts, smart status bar, and meticulous polishOverall Upgrade of the Game Visuals: Monster Sprites / Battle Backgrounds / Menu Backgrounds, Class Backgrounds, etc.The Playlist System allowing you to change the musical atmosphere at will, linked to the Panorama system26 new OSTs for these new playlists composed by AlkakrabComplete Overhaul of the Tarot Cards into PandemoniumAnd tons of other things noted in the official patch notes on discord (which I'll also have on Steam as usual) including 8 new legendary and heirloom equipment, new ultimate rarity skins with 12 unique animations included in each, the new Crusade of course, tons of QoL improvements, balance changes, new monsters, and bug fixes.And as you can see, the Roadmap update accordingly, with the English translation officially announced for version 2.5, which is in about 5 months depending on real life and availability.Thank you all for playing Alquiem and I'm really looking forward to seeing our international friends take over the game in turn. Seeing them have fun! ːiratus_medallionː Your humble servant is also working on another game in parallel... Wait and see...

20 000 Players and 1000 Wishlist

62 days ago
We've passed the milestone of 20,000 players who have downloaded the game, as well as 1,000 wishlists, everyone! A huge thank you to all of you for your kind words of support and your exemplary follow-up. For a solodev indie game with no marketing budget and only available in French, this is incredible! ❤️ It's already been over 5 months since the game's release, and your feedback has truly been exceptional. The game will be translated one day, I know there are quite a few English-speaking players who are already very active ! To thank you, I'm continuing to work hard on the upcoming Atlantean Centurio class, which will arrive with Season 3, as well as Divine Pledges, a new challenge system to further increase the difficulty of your games and collect new rare achievements.And that's not all, a little bonus at the end: I've lowered the price of the Sanctified Crusades to €7.99 instead of €9.99, increasing their value tenfold and making them more affordable for all players to collect their exclusive appearance or farm a lot of gems naturally ❤️Encore merci et à très bientôt pour la Saison 3 !Links 🔗Discord official ⬅️ important !Support Alquiem and my other games (oui and in english first this time 👀)Twitter officialChaine youtube official

Update 1.4.2

103 days ago
1.4.1 sortie le 23/02/2026 soit 3 jours après la 1.4la capitainerie fonctionnait mal + ajout feedback popup quand gallion max atteintxp de la salle de banquet lorsqu'on mange corrigécout potion de mana chapemort corrigéles expéditions compte désormais l'ordo exterminatum ːiratus_medallionːl'expérience gagnée en mode expédition (clear instant de donjon) prend en compte le bonus xp, le nombre de monstre et leur niveau ːpraisesunːclarification tooltip saint graal (relique martiale)les reliques non possédés sont bien mis en opacité réduitecheck corrigé si croisade 2 finieQoL : butin total trésor des templier en popupQoL : mini inventaire potions et essence de colère dans la chambre forte 1.4.2 sortie le 01/03/2026refonte total calcul croisade jauge de progression à cause d'un mini souci au moins c'est clean (ça m'a pris 6h)conditions du nouveau mode expédition corrigéeschaines du condamné applique bien leur debuff d'agilité jusqu'à la fin du combat⁠Héros de guerre ellena correctif passif niv 10⁠Correctifs multiples description armes légendaires (uniquement visuel)+1 cout en essence de colère de la pierre philosophaleaugmentation gain d'xp bonus en pandémonium tier 5 +10% tier 4 +5%augmentation des stocks de clés de donjon chez le revendeur voir détailAugmentation du taux de drop des Reliques à 6% (avant 4%) + ajout d'un boost de chance x3 initial pour la première reliqueQoL : mini inventaire éclats de bravoure dans la chambre forteDame de Justice : Étourdir inflige désormais 8 pts de dégâts brutsNouveautés bonusNouveau projet urbain : Ambassade de Caamelottːyubiː On consomme beaucoup plus de clés de donjon à haut niveau suite à la mise à jour. Entre le mode mythique et expédition il était nécessaire d'avoir un stock plus important pour plus de confort.Nouvelle Arme Héritage : La Framée de BrocéliandeLa première arme d'hast héritage et accessible dès le niveau 1 ! Elle offre de nouvelles possibilité dès le début d'une nouvelle partie comme avec ses chances de poison !

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site