A mash-up of the common idle clicker genre and a city builder, Capitals is a fast-paced and competitive strategy game. Each match is set on a resizable game board made up of hexagonal tiles, randomly generated each time you play.
What players are saying
▼ Not recommended0 hrs
Like the other reviews say it really needs a tutorial, you can figure out a few things but it doesn't really matter since there is a desperate need for the AI to be re-balanced. There are also a lot of things to keep track of on the side bar. But the concept seems fun and the AI building is kinda neat, hopefully it gets better!
This game is great I love it! I needs some balancing but other than that its honestly kinda epic! would be fun to play with friends but I have none D: but overall pretty good! Some things to improve the game : TUTORIAL PLEASE! I still have no idea what the outlined tiles do. maybe change how the prices develop because I got pretty far into the game and could not improve my situation at all. everything cost over 800 of each material and I only had +0.1 - +0.2 on everything. Please add more troops and maybe a different visualization of the troops. How it is in its current state I played a 60 minute game where no one died because each troop would immediatly die upon contact of the enemy, A visualization of of the range of the towers and balistas would also be cool (transparent red circle or smthg similar). While you're at it I would change it so you can see your territory while not in build mode. Finally The last major thing would greatly improve the experience would be to add a building that passively gathers for you at a slower rate with more of these buildings increasing the rate of gather. Manual is fun but even more fun is watching your capital be self sufficient!
TLDR: Good game, things to fix are: enemy balancing, resource balancing, troop visuals, add fullscreen, add high-resolution textures, add more color because 72 minutes of white tiles gets bland after a while make it so you can see your territory even when not in build mode add back button in build mode so you dont have to exit and re-enter add tower and other attacking tile range visuals add buildings that passively gather for you add more options for the settings menu please add a colour blind mode I beg!! and finally just polish it up! Its really fun but just very rough in its current state!
- AI build times extended even farther for fairer gameplay - AI places units less frequently on "normal" and "easy" difficulty - AI places defensive tiles less often - Units now destroy any non-defensive (and non-bridge) buildings they travel over, so you can now cut up players' territory - Damage range for towers and ballistas have a graphic for radius - Most UI text have outlines so they appear clearer - All HUD values have tags that can be seen when building Feel free to communicate any other wants or needs to be added to the game!
Added tooltips below the cursor that communicate some game logic, and help players out if they don't know how to get their first match started. If there is confusion of any kind, I'll be keeping an eye on the reviews so feel free to communicate! The default map size is now set to 25x25 instead of 100x100. This will be a much less daunting match to play than the largest setting right off the bat. Increased time between enemy building turns, forcing enemy capitals to take longer to spread. Now the "easy" setting will actually be easy, and hopefully the "hard" setting is beatable. Resource icons appear behind the wealth, food, population, industry, culture, and fame amounts, so they aren't just numbers with colors. Thanks to the users that leave feedback, again I'll be watching the game reviews for problems and recommendations!
Posts come from Steam's official announcements feed.