▼ Not recommended
0 hrs
performance is bad, graphics are bad, music is boring, gameplay is boring. Aesthetically maybe okayish
▼ Not recommended
0 hrs
SPACE BATTLE: Humanity is a simplistic ripoff of the Flash/mobile app Galcon (copyright Ludum Dare 2006). Gameplay consists of swiping on your iPhone screen to make ships move from one node to another node. Move as many ships from as many nodes as you can to capture other nodes by having more numbers. Each node you capture generates more numbers itself. This is deepened slightly from the stock gameplay of Galcon by a simple upgrade mechanism that lets you build "better" numbers in your nodes... this adds very little to the shallow and overdone Galcon gameplay this game is unabashedly ripping off for profit.
As for visuals, don't let the nice screenshots fool you, these are just static bitmap images with very low poly, poorly textured and unshaded polygons sitting on top. There's better looking Adobe Flash games from the 1990s.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics.
The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here.
Some of the defects in the game can be attributed to the choice of using the video game construction kit/toolset, Quest 3D. This is a very poor quality toolset sometimes used by amateur/unskilled developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine.
This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all).
Regardless, for all intents and purposes "SPACE BATTLE: Humanity" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 4 players. That's right, only 4. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason.
SPACE BATTLE: Humanity is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam.