▲ Recommended
4 hrs
I think this game really has a lot of potential to create a cute little farm you can have running in the background and design as you please. Definitely worth a buy if it's on sale as it's surprisingly addictive and the art style is really cohesive and aesthetic.
Sokpop doesn't really update games, so it's likely these issues I have with this game will persist indefinitely, which is why I won't come back to this game for much longer, however the time I've had with it has been fun and satisfying. I don't expect them to be fixed but hopefully they're read by someone and are remotely helpful in game design.
So here are my issues.
1. The weeds
Weeds spread across the terrain very quickly and it's incredibly monotonous to clear it up in the earlier game when you can't necessarily afford effective ways to manage it. It's a problem I don't want to have to deal with when I'm crafting my little farm and although it matches the theme and gives you something to do while you wait for plants to grow, I'd much rather just leave the game on in the background for a while.
2. The fences
The fences in this game are very finnicky and the grid based design makes it difficult to make them easy and intuitive to use. You can't place fences against the borders, which is annoying and easily amended.
3. The UI
The UI functions well and makes sense, but I'd like for it to be a bit more collapsible, so I can just admire my farm.
4. The Camera
The scale (especially when in fullscreen) is just too zoomed in for my liking, and it makes it annoying when I have to plant crops or move the camera side to side to view the entire farm.
I'm pretty sure that's it. I wouldn't be surprised if I designed a game a bit like this down the line with a bit more focus on idle play and automation, which, while Tuin allows for, it still requires a sometimes tedious amount of mindless work.
On another note, this was my first month subscribed to Sokpop's Patreon and I'm already blown away by the quality of their games! Can't wait to come back next month!
Sokpop doesn't really update games, so it's likely these issues I have with this game will persist indefinitely, which is why I won't come back to this game for much longer, however the time I've had with it has been fun and satisfying. I don't expect them to be fixed but hopefully they're read by someone and are remotely helpful in game design.
So here are my issues.
1. The weeds
Weeds spread across the terrain very quickly and it's incredibly monotonous to clear it up in the earlier game when you can't necessarily afford effective ways to manage it. It's a problem I don't want to have to deal with when I'm crafting my little farm and although it matches the theme and gives you something to do while you wait for plants to grow, I'd much rather just leave the game on in the background for a while.
2. The fences
The fences in this game are very finnicky and the grid based design makes it difficult to make them easy and intuitive to use. You can't place fences against the borders, which is annoying and easily amended.
3. The UI
The UI functions well and makes sense, but I'd like for it to be a bit more collapsible, so I can just admire my farm.
4. The Camera
The scale (especially when in fullscreen) is just too zoomed in for my liking, and it makes it annoying when I have to plant crops or move the camera side to side to view the entire farm.
I'm pretty sure that's it. I wouldn't be surprised if I designed a game a bit like this down the line with a bit more focus on idle play and automation, which, while Tuin allows for, it still requires a sometimes tedious amount of mindless work.
On another note, this was my first month subscribed to Sokpop's Patreon and I'm already blown away by the quality of their games! Can't wait to come back next month!
46 found helpful
Steam ↗