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Battle On! Hero Academy

Battle On! Hero Academy

by MMUnit

Price $4.99
Avg Players 222
Released Oct 22, 2025
BuildingCasualCity BuilderCreature Collector
Prestige loop Offline progress
View on Steam ↗

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Battle On! Hero Academy lets you manage a guild of recruitable heroes, directing their class progression and equipping them as they battle and level offline. You'll craft buffs, tackle boss assessments, and repeatedly prestige for Honor points to unlock further upgrades—a deep idle loop with satisfying automation, though endgame grinding becomes protracted. Best for players comfortable with long-term progression and minimal active input.

About this game

What players are saying

▼ Not recommended 136 hrs
This is an idle game you can overlay at the bottom of your screen while doing other things. You select what heroes you have, and what class they pick as they level up, you equip them, as well as craft temporary buff foods for them. The goal is to beat the various assessments (boss fights) with your guild of heroes.

I have two main problems with this game. 1st, and most obvious, the localization is not complete. A lot of tooltips and messages are still in Chinese, and while I could usually figure out what is going on, it is very frustrating to try something and be greeted with an error message you cannot read. And even things that are translated are not the best, as for instance there is Academy Prestige and just regular Prestige and these are two different things.

2nd, the pacing of the game changes quite a bit as you play. While initially you have things to do and upgrades to purchase or place, heroes to tweak and meaningful progress is made every dozen minutes, as you approach the end game things slow down a LOT. Progress starts taking 10+ hours where you just let the program idle without interaction for long stretches of time. I personally think that it makes sense for idle games to either have things to do every few minutes or every hour depending how you want to play, but once it asks you to idle your computer overnight or longer, I think it crosses a line. It becomes a game you play by paying the electric bill.

Its a shame, because for the first 50 or so hours its quite fun by idle standards. But after that it feels like the game tries to artificially lengthen gameplay, where you basically do the same things you have been doing but now there is long, long gaps between decisions. Ironically, if the game had ended at the 50 hour mark I probably would have recommended it but after getting more and more bored as time went on, that good will disappeared and here we are.

Ultimately do not recommend this game unless the end game gets reworked to add more features or gets shortened, and the translation is complete.
12 found helpful Steam ↗
▲ Recommended 3 hrs
Dude, please fix the translations. I promoted five heroes, and it says there’s an 80% success rate then all 5 failed, but there’s a Chinese phrase showing up that I can’t understand. Please improve the translation! I can’t make sense of most of the details.

That said, I still recommend this as idle game. I love the little guys running around on my screen (they’re pretty cute). Recruiting heroes is fun too. Overall, I’d give it an 8/10.
6 found helpful Steam ↗
▲ Recommended 40 hrs
I was offline most of the time when I played this.
My playtime should be around 300 hours for 100%.
TLDR: Really enjoyed it, just wish the end-game didn’t drag this much.


What I didn’t like


(..that pretty much almost made me give this a thumbs down)

End-game is such a slog. Honor Prestige points are time-gated. The game basically wants me to leave it open for another 100 hours just to unlock the last two prestige milestones. “But it’s an idle game” you say. Sure, but this feels more like waiting than playing at this point with nothing left to do anymore. The only source of Honor Prestige is through graduates, which gives 270 per minute, and I need 3 million, lol. Do the math. I don’t leave my PC open just to farm these. I have the game on idle when I actually use my PC. So in my timeline, it’s 2 more weeks when I wanted to move on to the next game already.

Just today, when I thought I was done with the last achievement, unlocking Supreme Glory, which is required to get the Academy to level 9, suddenly threw in a 40-minute build timer. Mini surprise torture. Other main prominent issues are scaling and screen zoom, which were never fixed. And the translation is unfinished, but I didn’t really mind that.

What I did like though..



Doesn’t handhold you or force you to do things in a specific order. No quests to soft lock your progression. Profession paths are straightforward, with no RNG. Classes follow fixed promotion branches instead of changing randomly, making it easy to plan ahead and aim for specific roles or items. I had fun with the builds. There’s unexpectedly more to it than just leveling up the heroes. Crafting items for permanent stat points, 80+ different traits to collect for the heroes, and also crafting different tier gears with 80+ runes to socket into them (although any quality other than the legendary ones are practically useless). The sprites are very cute, I like seeing them running around. The grind is well-paced at first, but yeah, the end-game had too much padding.
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Version Update 1.1.110

137 days ago
New Hidden Easter Egg BOSS: Reach the maximum title in Endless Mode (Eternal Legend) to unlock this challenge.Added a new hidden class to the Guardian Branch (chance to unlock upon promotion after using "Feast of Fate").Added DOT (Damage Over Time) tracking to the Combat Statistics Panel.Added toggle switches to Level 3 Cafeteria & Library. Once disabled, heroes will no longer use these facilities.Added some game assist settings in the Settings panel, including transparent display of damage effects, automatic pickup of dropped items, etc.Improved UI logic. Finally, wishing everyone a Happy Chinese New Year in advance!

Version Update 1.1.104

150 days ago
Added a new hidden class to the Cleric branch (chance to unlock upon promotion after using "Feast of Fate").Optimized Storage UI logic to resolve lag issues when handling large amounts of items.Adjusted the damage cap for Debuffs to a dynamic value which now scales with the target's Max HP.Slightly reduced the Reputation required for the final two levels of the Reputation Milestone.Fixed an issue where equipment Resistance stats were not stacking correctly, and increased the application chance of Blessings for Priest-branch classes.Optimized other known issues.

Version Update 1.1.99

160 days ago
Added a new hidden class to the Berserker branch (Chance to unlock upon promotion after using "Feast of Fate").Added the ability to use "Legacy Letters" to refresh all shops. You can now toggle between using specific currency (Gold or Legacy Letters) by clicking the currency icon in the refresh interface.Slightly increased the animation speed when at the attack speed cap.Added a tooltip next to the attribute list in the Hero Info Panel to display a record of consumed permanent stat-boosting foodsAdded a tooltip for Legacy Letter production to view the current generation countdown.Fixed several known issues and improved overall stability.

Posts come from Steam's official announcements feed.

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