You play as an AI tasked with automating resource production and logistics on an alien planet, building conveyor networks and factories while competing against rival AI factions. The game combines automation and crafting mechanics with incremental progression through distinct levels, each introducing new challenges as competitors grow more aggressive. It offers a lighter, more accessible take on factory builders like Factorio and Dyson Sphere Program for players seeking a streamlined automation experience.
About this game
You are a robot with unrealistically advanced artificial intelligence on a previously unknown planet, people created you for one single purpose - to ensure the automatic production of the necessary resources and their dispatch. It would seem that what could go wrong?
Players, last 30 days
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Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended1 hrs
Total Factory First Impressions
Info dumps as a tutorial are not a very good way to do tutorials.
This game is a bit of a combination of Factorio, Satisfactory, and DSP and does everything worse than those games. I have put 2,300+ hours into Factorio and nearly 1,000 hours in DSP and was looking for something similar that I could spend some time on and this... well, this isn't it.
When hovering over objects, specifically inside containers, the tool-tips that pop up can get cut off by the top of the screen forcing you to be more precise with your mouse or lose tool-tip info. I suggest they cage the tool-tip popups within the screen so that they can not be cut off by the top of the screen.
When crafting (solid fuel generator, for example) subordinate crafting parts (electric pole, for example) should automatically be crafted when crafting the generator. This is done in many other factory games (Factorio, Dyson Sphere Program for example). It's unnecessarily tedious to have to track down and craft subordinate parts manually. Consider adding a crafting queue.
Escape should open a menu instead of just asking if you want to exit to desktop. I don't know why this isn't a thing in this game. It's basically industry standard. Is there even an in-game menu? Can I change the sound volume in-game without using my taskbar audio mixer? This is very odd and off-putting.
The scroll wheel is backward. Scroll up zooms out and down scrolls in. I'm not sure why this is. It's the other way as default in any game I can think of. There isn't an in-game option to reverse it, either. Very odd.
Targeting enemies is rather finicky. Small hit-boxes and enemies that change direction very quickly and often makes combat obnoxious.
I played for 77 minutes including writing this review. I completed stage two. The achievement shows that only 31.5% of players completed stage two. That tells me almost seventy percent of the player base barely make it to one hour in this game. Only 50% of the player base even completed stage one. That actually says quite a lot.
Cannot recommend at this time. Needs some more time in the oven.
Total Factory is a family friendly game that has minor automation and crafting abilities. Your goal is to harvest and dispatch goods to help your home planet. However you will need to remember that there are other A.I. factions on the planet with the same goals and they tend to become more of a pain in your metal butt as you finish a goal and progress to a new goal/level.
While the graphics are not award winning and the sound quality is low end, the over all feel of the game is easy to get into and play. However I will stick to my guns as always and state that the price point on Total Factory is not worth the game. If you find yourself interested in this game, I would recommend you look for videos of game-play and wait for a SALE. Enjoy
TR;DR: Great Game. Saw the game and klicked "follow" before it's release. Didn't thought I'd buy it in the first place because I never played the "big brothers and sisters" like Factorio and such. The huge amount of updates and news about the updates surprised me. I bought the game and after ~6 hours I can say I really like it. According to the dev, at the current state, you can play it for about 30 hours till you've seen everything. Not speaking about simply starting a new game in a new map. After 6 hours I think I only scratched the surface. What's the game about? Look at the video and screenshots here in the store, they explain it. ^^ On the technical side I'd like to point out that Total Factory is running perfectly smooth. The system requirements are correct. Achievements are working, Steam Cloud is working, too. I recommend this game.
Edit 1: While typing this review, another update came in. Total Factory now has it's own Discord. https://steamcommunity.com/games/2132570/announcements/detail/3556180117859026076 As I said: there is a lot going on with this game.
Edit 2: Another player asked: "Haven't purchased yet but I am seriously considering it especially with the dedication the dev is showing with so many updates. Can anyone help by telling me if there is a lot of combat as that's what has put me off "Factorio" , don't mind a bit but like to develop as well not be continuously harassed."
My answer: " About the combat: I don't know how it's in the endgame. When you start a game, you can build a base without continually being attacked. You start with three defensive guns and robots which help you defending your base. If your base or your character are being damaged, one of the robots will repair everything automatically. "
Hi guys! This time I made a very big discount so that many could get the game that I worked on for quite a long time, I remember sometimes I worked even until late at night, I was burning with enthusiasm and motivation to make some kind of difficult game, and I made it, even if it was a little crooked in some moments. It's a pity, of course, that this game did not become a hit, and probably never will be. But I'm glad for those who were able to appreciate it, I'm happy for those who liked it, thank you guys! If you have a question why I won't give the game away completely for free, then the answer is very simple - this game was my hope to improve the quality of my life (as well as any other indie developer), and as we Slavs say, "hope dies last", so, while it has not died yet, but it is already dying... press F.. and funny and sad. But don't be sad! I found myself a new occupation. Enjoy the game and good luck in life! Total Craft Games
Guys! Here's a very big discount on the game, for those who haven't tried Total Factory yet, now is the time to do it! There has never been such a discount before. I decided to make such a discount because the game is already unknown compared to other projects from other indie developers, it demotivates anyone, always, but I can’t do anything about it, so I made a big discount to make it bigger a circle of players could learn about Total Factory, and perhaps someday I would again get the motivation and inspiration that I had been experiencing for a whole year making this game. Good luck to everyone in life! Total Craft Games
All the pumpkins went home. Although not. Some pumpkins will hang out in your game for some time. Find them before they're gone. New ones won't appear. I bet you!
Posts come from Steam's official announcements feed.