▼ Not recommended
1 hrs
Total Factory
First Impressions
Info dumps as a tutorial are not a very good way to do tutorials.
This game is a bit of a combination of Factorio, Satisfactory, and DSP and does everything worse than those games. I have put 2,300+ hours into Factorio and nearly 1,000 hours in DSP and was looking for something similar that I could spend some time on and this... well, this isn't it.
When hovering over objects, specifically inside containers, the tool-tips that pop up can get cut off by the top of the screen forcing you to be more precise with your mouse or lose tool-tip info. I suggest they cage the tool-tip popups within the screen so that they can not be cut off by the top of the screen.
When crafting (solid fuel generator, for example) subordinate crafting parts (electric pole, for example) should automatically be crafted when crafting the generator. This is done in many other factory games (Factorio, Dyson Sphere Program for example). It's unnecessarily tedious to have to track down and craft subordinate parts manually.
Consider adding a crafting queue.
Escape should open a menu instead of just asking if you want to exit to desktop. I don't know why this isn't a thing in this game. It's basically industry standard. Is there even an in-game menu? Can I change the sound volume in-game without using my taskbar audio mixer? This is very odd and off-putting.
The scroll wheel is backward. Scroll up zooms out and down scrolls in. I'm not sure why this is. It's the other way as default in any game I can think of. There isn't an in-game option to reverse it, either. Very odd.
Targeting enemies is rather finicky. Small hit-boxes and enemies that change direction very quickly and often makes combat obnoxious.
I played for 77 minutes including writing this review. I completed stage two. The achievement shows that only 31.5% of players completed stage two. That tells me almost seventy percent of the player base barely make it to one hour in this game. Only 50% of the player base even completed stage one. That actually says quite a lot.
Cannot recommend at this time. Needs some more time in the oven.
First Impressions
Info dumps as a tutorial are not a very good way to do tutorials.
This game is a bit of a combination of Factorio, Satisfactory, and DSP and does everything worse than those games. I have put 2,300+ hours into Factorio and nearly 1,000 hours in DSP and was looking for something similar that I could spend some time on and this... well, this isn't it.
When hovering over objects, specifically inside containers, the tool-tips that pop up can get cut off by the top of the screen forcing you to be more precise with your mouse or lose tool-tip info. I suggest they cage the tool-tip popups within the screen so that they can not be cut off by the top of the screen.
When crafting (solid fuel generator, for example) subordinate crafting parts (electric pole, for example) should automatically be crafted when crafting the generator. This is done in many other factory games (Factorio, Dyson Sphere Program for example). It's unnecessarily tedious to have to track down and craft subordinate parts manually.
Consider adding a crafting queue.
Escape should open a menu instead of just asking if you want to exit to desktop. I don't know why this isn't a thing in this game. It's basically industry standard. Is there even an in-game menu? Can I change the sound volume in-game without using my taskbar audio mixer? This is very odd and off-putting.
The scroll wheel is backward. Scroll up zooms out and down scrolls in. I'm not sure why this is. It's the other way as default in any game I can think of. There isn't an in-game option to reverse it, either. Very odd.
Targeting enemies is rather finicky. Small hit-boxes and enemies that change direction very quickly and often makes combat obnoxious.
I played for 77 minutes including writing this review. I completed stage two. The achievement shows that only 31.5% of players completed stage two. That tells me almost seventy percent of the player base barely make it to one hour in this game. Only 50% of the player base even completed stage one. That actually says quite a lot.
Cannot recommend at this time. Needs some more time in the oven.
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