Code R.U.B.I.K. is a 2D puzzle game where you strategically deploy and move units across a Rubik's cube-inspired grid to harvest energy before your turn limit expires. The game progressively unlocks new systems and mechanics that reshape how you approach each puzzle, rewarding players who experiment with different strategies. It's ideal for those who enjoy turn-based planning and incremental discovery of game-changing features.
About this game
In this 2D Rubic cube-like world, deploy, move, plan, and collect as much energy as possible, before your turns burn out.
What players are saying
▲ Recommended4 hrs
Nice and funny to dig in. There are systems and features that you need to unlock during the game, which change the entire game. If you need game guidance, just make sure to finish reading the steam page description (the attachment part).
大家今年的梦想都实现了吗? 我先把一个胶质护盾放在这里,提供给需要的人: 胶质护盾:包裹1个单位,使其本回合结束时不会重置。 为了便于玩家理解游戏,新版本中在界面左上角设置了教程按钮。 此外,增加了游戏中获得新资源的动画,并修复了回合开始时可能跳过随机抽选卡牌环节的bug。 What a bloody busy and tiring year! Anyway, happy chinese new year to you all, and I will be back after the new year vacation. Here I'm introducing to you the new shield tech I just invented, Gelatin Shield: Wrap a unit, the wrapped unit stops resetting for 1 turn. Now, by pressing the upper-left "?" button, players can get tutorials that goes through the main game circle. Besides, there are now new animations when players gain resources, such as turns, moves, capsules and crystal stones. The update also fixed the bug that sometimes command draws are skipped at the beginning of turn. See you soon.
1 新增了3项长期政策: 医疗保险:获得3个1-7号胶囊。(须解锁成就) 原料采购:获得30个红、绿、蓝宝石。(须解锁成就) 利率提升:能量收入增加15%。 2 修复了“每回合移动力”错误累计的bug。 3 修复了模块化智能单元S能力值错误计算的bug。 4 修复了steam成就解锁与卡片(指令与政策)判定不同步的bug。 5 修复了单位描述显示消失的bug。 6 修复了墓地单位能力值显示的bug。 7 修复了墓地与政策菜单名称显示错误的bug。 8 修复了加载进度时卡顿的bug。 9 修复了0号胶囊打包单位时未打包干净的bug。 10 现在玩家可以和单位聊天了。 1 3 new policies has been added to our game, let's welcome them warmly: Medical Insurance: Get 3 Capsule 1-7. Material Collection: Get 30 ruby, emerald, and sapphire. Interest Rate Raising: Increase R-energy income by 15%. 2 fixed the bug that move-per-turn wrongly accumulates. 3 fixed the bug that IMS wrongly calculates its ability point. 4 now steam achievements and in-game unlock is more syncronized. 5 fixed the bug that unit description sometimes disappear. 6 fixed the bug that tombyard units' ability points went missing. 7 fixed the bug that tombyard and policy sheet titles mis-display. 8 fixed the bug of loading game errorly pause at middle. 9 fixed the bug that Capsule 0-packaged units still show in game sometimes. 10 NOW THE UNITS TALK TO U.
1 调整了升级难度曲线,现在游戏后期更具挑战性。 2 调整了部分单位的能力数值。 3 调整了部分指令的效果。 4 增加了显示单位能力介绍的面板,现在鼠标悬停即可查看单位的能力。 5 在游戏界面底部增加了升级进度条。 6 美化了槽位的背景,现在槽位界面在保持直觉性的前提下视觉上更友好。 7 增加了单位能力值的变动时的动画。 8 修复了8级时单位在某个槽位消失的bug。 9 修复了锦囊按钮显示的bug。 10 修复了单位能力介绍显示错误的bug。 11 修复了开始新游戏后资源界面未及时清零的bug。 1 adjusted difficulty curve to make the late game more challenging. 2 adjusted units' utilities to fit them better to difficulty curves (most of which are buffs). 3 adjusted commands effects to fit better to difficulty curves. 4 added a new panel at left buttom corner to illustrate unit utility (triggered by unit mouse hover) for players convenience. 5 added a new "level up progress bar" at buttom of UI to visualize players' progress. 6 modified unit cells' backgorund illustrations, so that they becomes better visual friendly. 7 added a new animation to units when they add or lose ability point. 8 fixed the bug that units disappear at certain cell in level 8. 9 fixed the bug of silk package button layout. 10 fixed wrong unit descriptions. 11 fixed the bug that resources panel fail to show right numbers at the start of the game.
Posts come from Steam's official announcements feed.