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Spin Quest: A Slot Adventure

Spin Quest: A Slot Adventure

by Unknown

★ 90%
Price $3.99
Avg Players 0
Reviews 10
Released Nov 30, 2022
2DCartoonyCasualClicker
View on Steam ↗

What players are saying

▲ Recommended 0 hrs
Edit after 7ish hours: I really like this. It's a good idea executed well, and the price is lower than it needs to be. The developer is kind, interactive, and appreciative. That's a great combo for a big thumbs-up from me! I'm going to leave the original text of my review, but the game is far less idle-friendly than I thought (at least at the point I've gotten to), but that's perfectly fine.

edit 2: March 2023--- the dev continues to patch in small changes that make the game feel much better. Great work.

________________________________

By changing the format from match-3 to a slot machine, the developer has managed to (possibly accidentally) create a really good formula for an semi-idle game that provides the regular little serotonin shots that a slot machine is so good at. I forsee putting a good number of hours into this- I can't speak to the depth or longevity of it yet, but since it's so new and light on reviews I wanted to put a little "thumbs up" out there.
5 found helpful Steam ↗
▲ Recommended 5 hrs
Weirdly addicting game play, but there's no end game, just spin on glacier until you get bored.

Also the game has a strange learning curve, where you kinda realize the shop food only refreshes if you're out of mana, making mana potions worthless ultimately.

I will say, the volcano is by far the best part of the game, as the enemies feel like a real threat and are fun to battle against, especially the lava golem. The bonus on the volcano is also insane, as I got a 160k hit which was probably the best part of my experience.

The game is surprisingly fun, but needs an end game goal and also the different stages need to give varying amounts of gold. I get that making them all give the same amount allows you to grind any zone, but it makes them all feel the same at some point.

- EDIT
Dev responded that collections are the end game, which is totally fair. Looking forward to new content in the future.
3 found helpful Steam ↗
▲ Recommended 2 hrs
It was actually pretty fun and I was glad to see there weren't any microtransactions. Well worth the $3-4
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v1.12

1236 days ago
Hello dear players, Just some small updates based on recent feedback: New - You can now automatically spin during battles. You can find this option in the Settings menu. A health potion will be used each time your health falls below 50% while this setting is active. - Several resolution options are available in the Settings menu Fixed - Issue that was causing gold gained during battles to be incorrectly awarded to the player Enjoy!

v1.1

1275 days ago
Dear players, I am happy to announce a brand new patch for Spin Quest! This includes some exciting updates and improvements that I believe will enhance your overall experience. New - Assassin class - Passive bonuses to all classes - “Thirst for Adventure” - unlocks once you hit level 4. This is a bar that fills as you spend mana (on spinning or skills). As the bar fills, there is a chance on each spin that you receive buff specific to the current level. Bar progress resets upon returning to the Tavern. - Goals - you can now set a target objective for your journey when creating your character. Become an Explorer, a Hoarder or a Looter. Existing save games are defaulted to Explorer. - Those who accomplish their goals will become Legends, and will appear in the Legends tab accessible from the Main Menu. These are only saved locally (for now) Updates - Win screen for big wins can now be skipped - Winning lines can be toggled from the Settings menu - Lightning Bolt now briefly shows the newly activated winning lines - Tinker skill no longer prioritizes bonuses when having 2 of each feature symbol on the screen. Instead, it will randomly pick the feature to be locked in. - You can now leave bonus games, but doing so will not grant you any rewards - Changed music in Glacier - Power level no longer automatically changes when running out of mana - Some tooltips now describe skills and buffs more accurately - Various UI updates Fixes - Bonuses to MP reduction for skills now scale with Power level - Gold rewards during Battles now scale with Power level - Aspect of the Wild no longer overlaps newly added wilds - Other small bugfixes Let me know what you think, and enjoy!

v1.04

1334 days ago
Hello dear players, First of all a big thank you to each and every one of you who purchased and played the game. The feedback so far has been wonderful for me and it made all the effort I put into the game feel like it was worth it. I have prepared a batch of updates and fixes just to tackle the more pressing issues people mentioned via the community hub. This is mostly bugs and some quality of life changes, listed below. Updates - Game can now run in background - Bonus Games: When multipliers are found and total win is less than 10 gold, a random gold amount will be awarded instead. This applies for Forest, Caves, Volcano and Glacier. Desert will remain as it is. - Bonus Game - Forest: Reduced the time it takes to decide if player was caught or not. - Tooltips added for skills and buffs, when hovering over them. They are enabled by default and can be disabled in the settings menu. - Tooltips added for potions and enemy abilities / player debuffs during battles, when hovering over them. Also added enemy damage information. Enemy damage and ability information is only available after fighting the enemy for the first time. - Increased base MP value restored for mana potions by 10. A bigger change is coming to mana potions in the near future. Fixes - Fixed a bug that was causing collected chests counter to reset to 0 when losing a battle after completing the counter during that battle - Chests and Gold wins during battle now register before potions. - Fixed a bug with Tinker skill not resetting respins after awarding a feature - 'Moneybags' achievement is now correctly awarded at 100.000 gold earned. - Collection related achievements should now properly sync with Steam - Other minor bugfixes I am also working on a patch that will bring some new elements to the game that I believe some of you might enjoy, so stay tuned! In the meanwhile, keep the discussion going, be it through forum threads, reviews, messages or screenshots. I look forward to hearing from you!

Posts come from Steam's official announcements feed.

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